Hallucinogens: Difference between revisions

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Visual acuity is defined by the medical literature as acuteness or clearness of vision, which is dependent on the sharpness of the retinal focus within the eye and the sensitivity of the interpretative faculty of the brain.
Visual acuity is defined by the medical literature as acuteness or clearness of vision, which is dependent on the sharpness of the retinal focus within the eye and the sensitivity of the interpretative faculty of the brain.


The most commonly reported form of hallucination is a sharp increase in visual acuity which can be described as a new found ability to comprehend the entire visual field at once, including the peripheral vision. Instead of just being able to perceive the small area that a person's eye is currently focused on, which is the case normally. This results in the level of visual detail attributed to external the environment heightening to the point where the edges of objects become extremely well defined, sometimes making it appear as if all of the air has been pumped out of the room - leaving the environment extremely well-focused, clear and defined.   
The most commonly reported form of hallucination is a sharp increase in visual acuity which can be described as a newfound ability to comprehend the entire visual field at once, including the peripheral vision. Instead of just being able to perceive the small area that a person's eye is currently focused on, which is the case normally. This results in the level of visual detail attributed to external the environment heightening to the point where the edges of objects become extremely well defined, sometimes making it appear as if all of the air has been pumped out of the room - leaving the environment extremely well-focused, clear and defined.   


====Enhancement of Colour====
====Enhancement of Colour====
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Pattern recognition does not outright change the appearance of the external environment but is rather an effect of the level of detail is being seen in it. During even a mild trip it is common for people to suddenly notice patterns and textures that they may have never previously appreciated or paid any attention to previously. For example, when looking at a carpet, a pavement or tree bark the complexity and beauty of the texture suddenly becomes obvious.
Pattern recognition does not outright change the appearance of the external environment but is rather an effect of the level of detail is being seen in it. During even a mild trip it is common for people to suddenly notice patterns and textures that they may have never previously appreciated or paid any attention to previously. For example, when looking at a carpet, a pavement or tree bark the complexity and beauty of the texture suddenly becomes obvious.


A person’s sense of Pareidolia is also increased many times over - this is the brain's ability to recognise significant imagery (usually faces) in almost any vague stimuli. Common examples of this in day to day sober life include spotting faces in everyday objects and viewing clouds as fantastical objects. This is an innate ability of pattern recognition for human beings that is increased dramatically during a psychedelic experience. For example, every single leaf on a tree may look like many tiny green faces, scenery may look remarkably like people or objects and clouds might appear to be easily recognizable as fantastical objects.
A person’s sense of Pareidolia is also increased many times over - this is the brain's ability to recognise significant imagery (usually faces) in almost any vague stimuli. Common examples of this in day to day sober life include spotting faces in everyday objects and viewing clouds as fantastical objects. This is an innate ability of pattern recognition for human beings that is increased dramatically during a psychedelic experience. For example, every single leaf on a tree may look like many tiny green faces, the scenery may look remarkably like people or objects and clouds might appear to be easily recognizable as fantastical objects.


===Distortions===
===Distortions===
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====Flowing Textures====
====Flowing Textures====
Flowing, shifting, rippling or moving textures on surfaces are a strong visual effect that can happen to virtually anything in a number of different styles. A classic example of this, however, could be wood grain or carpets flowing like a river in a seamless and looped animation. A consistent way to reproduce this visual is to stare at wood grain and lose focus.
Flowing, shifting, rippling or moving textures on surfaces is a strong visual effect that can happen to virtually anything in a number of different styles. A classic example of this, however, could be wood grain or carpets flowing like a river in a seamless and looped animation. A consistent way to reproduce this visual is to stare at wood grain and lose focus.


====Tracers====
====Tracers====
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====Depth Perception Distortions====
====Depth Perception Distortions====
It is very common to experience both extreme and subtle distortions in depth perception during a psychedelic experience. This is where the depths and layers of the scenery in front of you can become exaggerated, skewed or completely mixed up. A classic example of this is the swapping of layers in a scenery. This is where objects in the background come into the foreground and objects in the foreground get pushed into the background. Another example of skewed depth perception is a complete loss of it, when the different sections of a scenery both close up and far away will unify into one flat image momentarily.
It is very common to experience both extreme and subtle distortions in depth perception during a psychedelic experience. This is where the depths and layers of the scenery in front of you can become exaggerated, skewed or completely mixed up. A classic example of this is the swapping of layers in a scenery. This is where objects in the background come into the foreground and objects in the foreground get pushed into the background. Another example of skewed depth perception is a complete loss of it when the different sections of a scenery both close up and far away will unify into one flat image momentarily.


An almost consistent way to reproduce this visual is by laying down under a tree and looking through the branches at the sky, consistently causing the sections of sky in between the branches to come into the foreground whilst the branches get pushed into the background.
An almost consistent way to reproduce this visual is by laying down under a tree and looking through the branches at the sky, consistently causing the sections of sky in between the branches to come into the foreground whilst the branches get pushed into the background.
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===Psychedelic Visuals===
===Psychedelic Visuals===
Psychedelic Visuals can be classified as visuals which encompass the visual field by fast moving geometric forms and are manifested in a wide variety of ways. They differ from the previously described visual effects in that they generally do not build from the surrounding environment, new forms are conceived.
Psychedelic Visuals can be classified as visuals which encompass the visual field by fast-moving geometric forms and are manifested in a wide variety of ways. They differ from the previously described visual effects in that they generally do not build from the surrounding environment, new forms are conceived.


Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.
Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.
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== Hallucinatory states ==
== Hallucinatory states ==
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full on 3D scenarios that feel completely realistic.
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full-on 3D scenarios that feel completely realistic.


====Imagery====
====Imagery====
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Psychedelic transformations are essentially open eye imagery. They are progressive in nature, which means they form by arising from patterns or objects, and then over a period of seconds drift, smooth, or lock into an entirely new appearance of still or animated objects, people, animals, concepts, places or anything you could possibly imagine. Usually enhanced by the separate visual effect of enhanced pattern recognition. Causing vague stimuli which already look vaguely like abstract concepts thanks to our inbuilt sense of pareidolia to transform into extremely detailed versions of what they were already perceived as.
Psychedelic transformations are essentially open eye imagery. They are progressive in nature, which means they form by arising from patterns or objects, and then over a period of seconds drift, smooth, or lock into an entirely new appearance of still or animated objects, people, animals, concepts, places or anything you could possibly imagine. Usually enhanced by the separate visual effect of enhanced pattern recognition. Causing vague stimuli which already look vaguely like abstract concepts thanks to our inbuilt sense of pareidolia to transform into extremely detailed versions of what they were already perceived as.


The process of smoothing or locking which transformations seem to be fuelled by requires some minimal amount of focus and concentration to sustain. Losing concentration for an instant can cause the image to fade away or shift into another image. Holding the eyes still, will increase the intensity of progressive transformation.
The process of smoothing or locking which transformations seem to be fuelled by requires some minimal amount of focus and concentration to sustain. Losing concentration for an instant can cause the image to fade away or shift into another image. Holding the eyes still will increase the intensity of progressive transformation.


====Hallucinations====
====Hallucinations====
As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all encompassing fully-fledged 3D hallucinations. These could be anything but generally fall under common archetypes such as induced mystical states, contact with autonomous entities, imagined landscapes, spirit dimensions and situations that seem so unlike anything previously experienced that they are in all probability untranslatable into English. Hallucinations often feel extremely mystical, spiritual and religious in nature regardless of the trippers theistic beliefs and it’s not uncommon for people to report that high-level psychedelic hallucinations feel infinitely “more real” than anything the person has previously experienced.
As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all-encompassing fully-fledged 3D hallucinations. These could be anything but generally fall under common archetypes such as induced mystical states, contact with autonomous entities, imagined landscapes, spirit dimensions and situations that seem so unlike anything previously experienced that they are in all probability untranslatable into English. Hallucinations often feel extremely mystical, spiritual and religious in nature regardless of the trippers theistic beliefs and it’s not uncommon for people to report that high-level psychedelic hallucinations feel infinitely “more real” than anything the person has previously experienced.


Contact with autonomous entities are very common, these entities generally appear to be the inhabitants of a perceived independent reality. They are expectant of your appearance and enjoy interacting with them in various ways. The behaviour of a typical entity is one of a loving kind intelligence that simply wants to show you as much of their hyperdimensional space, bestowing specific pieces of knowledge upon you as quickly as possible before you begin to come down or slip into another hallucination. This is often done by directly manipulating what you can see and view; intentionally propelling trippers in different directions at disorienting speeds, forcing them to view or pass directly through macro and microscopic scale settings, including: planetary systems, galaxies, quasars, natural environments, space habitats, technological utopias, neurons, DNA, mitochondria, trilobites, cephalopods, bryozoa, and artificial self-replicating machines. Once the comedown inevitably begins to happen they are genuinely saddened by your disappearance, often wave goodbye and encourage you to visit more often.
Contact with autonomous entities are very common, these entities generally appear to be the inhabitants of a perceived independent reality. They are expectant of your appearance and enjoy interacting with them in various ways. The behaviour of a typical entity is one of a loving kind intelligence that simply wants to show you as much of their hyperdimensional space, bestowing specific pieces of knowledge upon you as quickly as possible before you begin to come down or slip into another hallucination. This is often done by directly manipulating what you can see and view; intentionally propelling trippers in different directions at disorienting speeds, forcing them to view or pass directly through macro and microscopic scale settings, including: planetary systems, galaxies, quasars, natural environments, space habitats, technological utopias, neurons, DNA, mitochondria, trilobites, cephalopods, bryozoa, and artificial self-replicating machines. Once the comedown inevitably begins to happen they are genuinely saddened by your disappearance, often wave goodbye and encourage you to visit more often.
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