Hallucinogens: Difference between revisions

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====Breathing====
====Breathing====
Breathing is a very common place visual that can happen to any surface or object but is usually associated with the walls of a room. This effect makes objects appear to be steadily breathing in and out, expanding and contracting in the same way a persons chest does when they slowly inhale and exhale.
Breathing is a very common place visual that can happen to any surface or object but is usually associated with the walls of a room. This effect makes objects appear to be steadily breathing in and out, expanding and contracting in the same way a persons chest does when they slowly inhale and exhale. A fairly consistent way to reproduce this visual is to stare at a blank wall and lose focus.
A fairly consistent way to reproduce this visual is to stare at a blank wall and lose focus.


====Flowing Textures====
====Flowing Textures====
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====Melting====
====Melting====
It is not unusual to for objects and sceneries to be completely or partially melting. They begin at lower doses as a drifting of straight edges in the visual field. At higher doses they become impossible to ignore with the lines, textures and color between solid objects appearing to blend and morph into one another in an extremely liquid fashion. Often until the original object becomes completely unrecognisable. It is also common for objects to appear to be melting before your eyes despite never making any actual progress at the same time. This part of the effect needs to be experienced to be understood.
It is not unusual to for objects and sceneries to be completely or partially melting. They begin at lower doses as a drifting of straight edges in the visual field. At higher doses they become impossible to ignore with the lines, textures and colour between solid objects appearing to blend and morph into one another in an extremely liquid fashion. Often until the original object becomes completely unrecognisable. It is also common for objects to appear to be melting before your eyes despite never making any actual progress at the same time. This part of the effect needs to be experienced to be understood.


====Texture repetition====
====Texture repetition====
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===Psychedelic Visuals===
===Psychedelic Visuals===
The third category of visual effects that I am going to describe are known by the psychedelic community as visuals. They are the experience of a persons visual field becoming encompassed by fast moving geometric forms and are manifested in a wide variety of ways…
Psychedelic Visuals can be classified as visuals which encompass the visual field by fast moving geometric forms and are manifested in a wide variety of ways. They differ from the previously described visual effects in that they generally do not build from the surrounding environment, new forms are conceived.


Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.  
Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.


Here are a collection of examples that I feel are somewhat accurate, how ever the vastness and complexity of true psychedelic visuals are impossibly more intricate, meaning neither of the gallery’s above even come remotely close to the real experience.
Fractals are an extremely common feature of psychedelic visuals. They are a concept which exists within mathematics and can be described as complex patterns that repeat infinitely into themselves allowing for the same self similar image to be found no matter how far you zoom into any part of the image.


Fractals are an extremely common feature of Psychedelic visuals. They are a concept that exists within mathematics and can be described as complex patterns that repeat infinitely into themselves allowing for the same self similar image to be found no matter how far you zoom into any part of the image. Below is a collection of psychedelic fractals similar in appearance to those found with visuals. Click the image to open up a gallery of example images.
Psychedelic visuals generally never stand still at any point and are extremely fast changing in terms of their shape and style within themselves. This happens whilst they are naturally drifting laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.
 
Psychedelic visuals never stand still at any point and are extremely fast changing in terms of their shape and style within themselves. This happens whilst they are naturally drifting laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.


When experienced, visuals somehow have a deep sense of profoundness and importance attributed to them, and feel as if they are perfectly fitting geometric representations of your current mind state. There are 5 different levels of psychedelic visuals, each one increasingly dramatic and incomprehensible.
When experienced, visuals somehow have a deep sense of profoundness and importance attributed to them, and feel as if they are perfectly fitting geometric representations of your current mind state. There are 5 different levels of psychedelic visuals, each one increasingly dramatic and incomprehensible.
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'''Light / Dark Flashes''' – This level is also easily obtainable without psychedelics and usually appears as regions of fleeting dark / light flashes of colour.
'''Light / Dark Flashes''' – This level is also easily obtainable without psychedelics and usually appears as regions of fleeting dark / light flashes of colour.


'''Patterns, Motion and Colour''' – This is the level where things start to get distinctively psychedelic and complex indescribable shapes and patterns begin to show themselves. Reaching a level of detail that is brightly coloured and very fractal like. Only manifest themselves when a person is closing their eyes at first but eventually becoming laid across your field of vision as a flat translucent veil in front of your eyes.   
'''Patterns, Motion and Colour''' – Complex indescribable shapes and patterns begin to show themselves. Reaching a level of detail that is brightly coloured and very fractal like. Only manifest themselves when a person is closing their eyes at first but eventually becoming laid across your field of vision as a flat translucent veil in front of your eyes.   


'''3D Geometry''' – At level 4 the visuals will become fully three dimensional and sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a simple flat veil.
'''3D Geometry''' – Visuals will become fully three dimensional and sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a simple flat veil.


'''Overriding Physical Perception''' – This is the point at which CEV’s have become so intense, vivid and bright that they have begun to block out and replace the external world. At level 5 the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases the environment eventually becomes completely replaced. Giving the sensation that you are breaking through into another reality.  
'''Overriding Physical Perception''' – CEV’s have become so intense, vivid and bright that they have begun to block out and replace the external world - the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases the environment eventually becomes completely replaced. Giving the sensation that you are breaking through into another reality.  


'''Perceived oneness with the universe''' - The final and most profound level of visuals occurs when the environment has been completely replaced with visuals. As they reach their highest possible level, the mind feels as if every point within the brain has become completely interconnected with every other point. Leaving the tripper under the literal sensation of experiencing everything within the universe all at once. Something that can be described as an infinite see of geometry, concepts and fractals that is always perceived to contain within it, all of existence, all that there ever was and all that there ever will be. A vast ocean of mind that is not just seen in front of the eyes but physically felt through each of the senses in an incomprehensible level of detail across every point of itself. The experience is immediately perceived to be the “entire universe”, or at least “everything”.
'''Perceived oneness with the universe''' - The final and most profound level of visuals occurs when the environment has been completely replaced with visuals. As they reach their highest possible level, the mind feels as if every point within the brain has become completely interconnected with every other point. Leaving the tripper under the literal sensation of experiencing everything within the universe all at once. Something that can be described as an infinite see of geometry, concepts and fractals that is always perceived to contain within it, all of existence, all that there ever was and all that there ever will be. A vast ocean of mind that is not just seen in front of the eyes but physically felt through each of the senses in an incomprehensible level of detail across every point of itself. The experience is immediately perceived to be the “entire universe”, or at least “everything”.
At it’s lower levels this effect is something which fluctuates wildly, pulling trippers in and out of the room in a fashion that many find extremely disorientating. Instead of remaining constant and static it is triggered by the experience of a concept. For example if somebody were to say the word “internet” to a person who is currently in this state, they would see the minds concept of the internet immediately manifested in a perfectly fitting geometric form. A form that quickly branches out from itself like some sort of ineffable spider diagram, enveloping the concepts which you associate with the internet and then branching out to include the concepts you associate with those. This spreads out exponentially and within 2 - 3 seconds, quickly grows in a sudden flash to include every single stored concept within the entire universe. Completely disconnecting the tripper from their external environment before re-stacking them back into the room, until something triggers the process again, usually immediately. Snapping trippers in and out of the room repeatedly as the process is triggered continuously.  
 
It can to a certain extent however, be held at bay through continuous physical movement, stopping the process from branching out into everything by not giving it the time it needs to lock onto a concept.  
At its lower levels visuals will fluctuate wildly, pulling trippers in and out of the room in a fashion that many find extremely disorientating. Instead of remaining constant and static it is triggered by the experience of a concept. For example if somebody were to say the word “internet” to a person who is currently in this state, they would see the minds concept of the internet immediately manifested in a perfectly fitting geometric form. A form that quickly branches out from itself like some sort of ineffable spider diagram, enveloping the concepts which you associate with the internet and then branching out to include the concepts you associate with those. This spreads out exponentially and within 2 - 3 seconds, quickly grows in a sudden flash to include every single stored concept within the entire universe. Completely disconnecting the tripper from their external environment before re-stacking them back into the room, until something triggers the process again, usually immediately. Snapping trippers in and out of the room repeatedly as the process is triggered continuously. It can to a certain extent however, be held at bay through continuous physical movement, stopping the process from branching out into everything by not giving it the time it needs to lock onto a concept.
 
As dosage is increased however the process becomes easier and easier to trigger whilst extending in length and duration. Eventually resulting in a stable state of complete disconnection from the external environment and a lasting sense of oneness with the universe.
As dosage is increased however the process becomes easier and easier to trigger whilst extending in length and duration. Eventually resulting in a stable state of complete disconnection from the external environment and a lasting sense of oneness with the universe.


== Hallucinatory states ==
== Hallucinatory states ==
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full on 3D scenarios that feel completely realistic. They are manifested in a wide variety of ways…
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full on 3D scenarios that feel completely realistic.


====Imagery====
====Imagery====
hallucinatory states, begin at lower doses as imagery embedded within the visuals. Which can be described as spontaneous moving or still scenes, objects, people, animals, concepts, places or anything you could possibly imagine. They are often formed out of visuals themselves and are displayed in varying levels of detail ranging from “cartoonish” in nature to completely realistic, rarely holding form for more than a few seconds before fading or shifting into another image.
Hallucinatory states, begin at lower doses as imagery embedded within the visuals. Which can be described as spontaneous moving or still scenes, objects, people, animals, concepts, places or anything you could possibly imagine. They are often formed out of visuals themselves and are displayed in varying levels of detail ranging from “cartoonish” in nature to completely realistic, rarely holding form for more than a few seconds before fading or shifting into another image.


On certain psychedelics, the imagery is manifested as an exact visual representation of whatever you are currently thinking about in your minds eye,  turning abstract ideas into a concrete image and completely limitles in its abilities. An experience which is also found by some people during hypnagogia (the state between awake and sleep) and is known by the scientific community as “auto-symbolism”.
On certain psychedelics, the imagery is manifested as an exact visual representation of whatever you are currently thinking about in your minds eye,  turning abstract ideas into a concrete image and completely limitless in its abilities. An experience which is also found by some people during hypnagogia (the state between awake and sleep) and is known by the scientific community as “auto-symbolism”.


====Transformations====
====Transformations====
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===Miscellaneous, unique and rare visual effects===
===Miscellaneous, unique and rare visual effects===
Although there are many universally experienced visual components of a psychedelic experience, you should not allow this guide to give you preconceived notions for two separate reasons. The first reason is that although I’ve done my best with these descriptions and images they will never come close to the real experience, the real thing is incomprehensible, logic defying and impossible to translate into two dimensional images and words. The unenglishable factor is one of the few things that all psychonauts can all agree on so keep it in mind.
The psychedelic experience is still a subjective experience and not by any means confined and limited to these visual components. As occasionally, just occasionally rare and one time only visual effects seep their way into the trips. These effects can be anything and usually occur at higher doses. Unique visual effects are completely personal to you and something that nobody else on the planet has ever seen before or will ever likely get to experience again.
 
The second reason is that the psychedelic experience is still a subjective experience and not by any means confined and limited to these visual components. As occasionally, just occasionally rare and one time only visual effects seep their way into the trips. These effects can be anything and usually occur at higher doses. Unique visual effects are completely personal to you and something that nobody else on the planet has ever seen before or will ever likely get to experience again. Psychedelics have led me to the conclusion that the human mind has not even come remotely close to being fully explored making experiencing the unimaginable much easier than most people think. So remember, do not limit your perception to the components described above, because there is more to the psychedelic experience than words can ever say.