DXM: Difference between revisions
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* Creative dream-like experiences | * Creative dream-like experiences | ||
* Increased tactile sensation | * Increased tactile sensation | ||
* Some users report | * Some users report empathy and forgiveness towards other people | ||
== Neutral == | == Neutral == |
Revision as of 14:37, 2 April 2014
General info
DXM is a dissociative drug with psychedelic properties. The drug is not for everyone; it is said it follows the rule of thirds: one third hates it, one third doesnt care, and one third like it. The lower doses are fun to do with friends, especially just chilling out and listening to music and talking. High doses are very psychedelic and powerful. Your mind is just as big as the universe, and encountering that space when you're unprepared for it is startling to some. DXM does not show up under normal drug tests, however, in extended drug tests it can show as a false-positive for PCP and opiates. Generally it's out of your system in a day or two.
Different Forms
Extracted
Your best best is to do an extraction, but that takes time/effort that most people arent willing to do. It's super easy though so its worth taking a look into Agent Lemon extraction.
Syrup
The syrup is very downer-ish. You might feel sluggish while on it, but it gives a more 'solid' trip.
Gel Caps
The cough gels are amazing. Its very much a clear-headed feeling.
CCC*
There's also the corcedin cough and cold pills (triple c's). These things are really small but contain 30mg per pill. Most of the corcedin comes with other additives that mess with your heart rate or give you a high dose of antihistame. As always, make sure the only active ingredient is DXM.
Delsyum
Delsyum is another product which contains Dextromethorphan Polistrex.
This is an extended release form of DXM (longer trip) that is much more mild and gentle, but it is IMPOSSIBLE to get to the third plateau on it, which is good for beginners.
Dosage
DXM is dosed based on weight
Light: 100 - 200 mg
Common: 200 - 400 mg
Strong: 300 - 600 mg
Heavy: 600 - 1500 mg
Risk of death: 2,500 - 20,000 mg
Duration
Total: 6-8 hours
Effects
Note on Tripping
There are two kind of trips: Sub third and beyond second plateau. If you take a first or second plateau dose, it's totally possible to socialize. Lower plateau doses are relatively easy to hide compared to higher plateau doses. Since you're dissociating yourself, you can remove yourself from awkward social situations or chaotic events. It would also be fun to chill in your room and play a video game and listen to music. The music will get better and you'll get more spacey. If you take a third or fourth plateau dose, it's recommend to trip alone, as it's not a social drug at this dose. The best way to enjoy it is to lay back and listen to music with your eyes closed. If you've ever meditated, you know how your mind can wander without your control. On DXM, you have a tendency to 'unlock' hidden memories. So the best thing is to let your mind take you where it wants to go. It usually knows whats best.
Positive
- Euphoria, mood lift
- Increased giggling and laughing
- Dissociation of mind from body (positive when sought)
- Creative dream-like experiences
- Increased tactile sensation
- Some users report empathy and forgiveness towards other people
Neutral
- Pupil dilation
- Visual stop motion effect (flanging or strobing)
- Visual and aural (auditory) hallucinations
- Decreased sexual functioning (difficulty achieving orgasm)
- Confusion, disorientation
- Skin sensitivity, alters tactile (touch) and skin sensations
- Robotic, zombie-like walking, "robo-walk"
- Discoordination, reduced agility
- Loss of appetite
- Involuntary flexing of muscles
- Feelings of merging with adjacent objects like a couch or bed (with higher doses)
Negative
- Vomiting
- Dizzyness
- Body itching
- Rash, red blotchy skin
- Diarrhea
- Fever
- Tachycardia (racing, pounding heart)
- Some users report feeling disconnected, isolated from others
After-Effects
- Some users report hangover or depression that might last up to a few days.
Plateaus
Choosing your destination plateau will depend a lot on what other drugs you've done and how comfortable you are with your mind.
DXM’s potency is based off of how many mg you take, per your body weight in kilograms (mg/kg). For example: Joe's mass is 100 kilograms. He wants to hit the second plateau (2.5mg/kg to 7.5mg/kg). Therefore, Joe has to ingest 250 to 750mg of DXM. Sally's mass is half of Joe's (50kg), so it would only take her 175 to 375mg of DXM to get to the same plateau.
There are four 'stages' to DXM trips called plateaus. The first two are very similar, and the last two are similar.
First Plateau
Feels a bit 'off'. Perhaps like you're a bit buzzed from alcohol or a big hit off a bong.
First Plateau dose: 1-2mg/lb.
Second Plateau
You feel like your stoned. Your consciousness feels like it's distancing itself from reality, like it's taking a 'step back' into yourself. The second is supposed to be fun, it's introducing you to the idea that reality is a dream. Music is awesome to listen to and you can walk outside and perhaps hallucinate a small-mild amount. You can socialize with friends and they might take you for sober, or you could say you're slightly drunk.
Second Plateau dose: 2-5mg/lb.
Hold on!
Most people stop their DXM journey here, as the final two are not really 'fun' but 'enlightening'. We don't recommend crossing this threshold until you're ready to move on from games of the mind to exercises of the consciousness. Enjoy the 2nd plat as long as you can because right now it's more of a fun experience and there is no going back once you've been here. It's like once you see what's behind the curtain, you can't enjoy the show. Not to say that its not enjoyable, but it looses it's fun charm.
CEV's
Inside your mind is an entirely new universe to explore. You think of water and an ocean appears. You create universes and live lifetimes inside your mind. That's what the higher plateaus do.
Third Plateau
This is where you start tripping. You cannot ignore the feeling inside of you. At this point its no longer a social drug and should be done by yourself or with a sitter. This is most akin to an acid trip: it feels very distorted and lasts a couple hours. The third plateau isn't 'party-mode' or even 'socialize-mode'. Its more like 'alone-and-tripping-mode'.
Third Plateau dose: 5-7.5mg/lb.
Fourth Plateau
This is the deep meditative state. Few people enjoy going this far, as all you can really do (or want to do) is sit, listen to music, close your eyes, and become god. You can create universes in your mind just by thinking of them.
Fourth Plateau dose: 7.5-10mg/lb.
Robowalk
You get something called the robo-walk, cuz you walk like a robot. It feels like all of the muscles in your body are activated at once. You can still walk but forget about running or balance. Imagine the large muscles in your body all tensing up at once, so to walk you don't try to move your leg, you try and relax it in the way you want to go. Detailed coordination such as running, jumping, or maneuvering around furniture becomes much harder if not impossible. However, when you hit the third you really wouldn't want to be moving around anyway. The best thing to do is get a good pair of headphones, turn off the lights, close your eyes and let your mind wander.
Redosing
Redosing is not advised.
It's better to know how much you've taken at the start of the trip, rather than guestimate how much you're on as you keep dosing. The effects will start to come in waves and may not be pleasant. If you feel the need, it's recommended to take a high initial dose and a lower dose 1-2 hours in.
Predosing
You should know to make sure there's only DXM in the product you're taking. A light snack would help to help with the stomach cramps. There is an enzyme-inhibiting "thing" in grapfruit juice that will increase the intensity; however, it must be drank in fairly large quantities (recommend 1L to start with) and must be drank BEFORE or DURING taking your DXM. Never AFTER as it can cause some nausea in people. Another tip for a better trip: Drink a diet pepsi (or any diet). Something in the sugar makes DXM break down faster or some magic.
Harm Reduction
DXM can be psychologically addictive, but only in extreme cases. Health wise, DXM is very safe. The only possible side effect is called Olneys Lesions (which is essentially brain damage). This only occurs after very heavy usage very frequently, and its NOT EVEN PROVEN to be related to DXM. These lesions are pretty much dead spots in your brain that come from heavy dissociation use. DXM itself is very not-dangerous, but we don't have nearly enough research into recreational drugs to say that it's 100% safe.
Interactions
Antidepressants interact with DXM in a not-so-good way. DXM affects the serotonin receptors, and have the potential to give you something called Serotonin Syndrome. Basically this means that you have a shit-ton more serotonin in your system than you should. It causes you to feel uncomfortable, wired, irritable, and can even be deadly. Most commonly, SS can only be treated with time. If you've mixed chems, then it can be potentially life threatening as serotonin is responsible for a lot of bodily functions you wouldnt normally think (digestion). If you're taking any antidepressant or otherwise psychoative medicine, then please be careful or do NOT take DXM at all.
Guaifenesin will make you want to die, and acetominophen will make you die.