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		<id>https://wiki.tripsit.me/index.php?title=Hallucinogens&amp;diff=4644</id>
		<title>Hallucinogens</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Hallucinogens&amp;diff=4644"/>
		<updated>2015-07-15T20:10:35Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: /* Breathing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lsdpatterns.png|thumb|500px|An example of visual patterning experienced on LSD]]&lt;br /&gt;
&lt;br /&gt;
There are a variety of visual effects caused by hallucinogens, which have only recently started to be categorised and described. Many of these effects are traditionally thought of as being solely the result of [[Psychedelics|Psychedelic]] use, however as part of the larger group of hallucinogens, which also include [[Deliriants]] and [[Dissociatives]], the effects described occur as components of the &#039;Psychedelic Experience,&#039; which may also be triggered by non-psychedelics.&lt;br /&gt;
&lt;br /&gt;
===Enhancement of Vision===&lt;br /&gt;
Enhancement of vision is an effect most consistently reported form of psychedelic hallucination, occurring even at smaller doses and regardless of the manner of visual stimuli. It can be generally defined as an overall increase in the level of visual input attributed to the external environment a person experiences.&lt;br /&gt;
&lt;br /&gt;
====Increased Visual Acuity====&lt;br /&gt;
Visual acuity is defined by the medical literature as acuteness or clearness of vision, which is dependent on the sharpness of the retinal focus within the eye and the sensitivity of the interpretative faculty of the brain.&lt;br /&gt;
&lt;br /&gt;
The most commonly reported form of hallucination is a sharp increase in visual acuity which can be described as a new found ability to comprehend the entire visual field at once, including the peripheral vision. Instead of just being able to perceive the small area that a persons eye is currently focused on, which is the case normally. This results in the level of visual detail attributed to external the environment heightening to the point where the edges of objects become extremely well defined, sometimes making it appear as if all of the air has been pumped out of the room - leaving the environment extremely well-focused, clear and defined.  &lt;br /&gt;
&lt;br /&gt;
====Enhancement of Colour====&lt;br /&gt;
[[File:VIu6h.jpg|200px|thumb|right|Example of colour enhancement in a nature scene]]&lt;br /&gt;
Although this is one of the more basic visual effects, to be understood completely it needs to be experienced. During the onset of a trip almost all people notice that colours start to stand out more, becoming extremely bright and vivid. Reds will seem “Redder”, Greens will seem “Greener” and all colours will be become much more distinct, powerful and intense than they would be normally. A consistent way to reproduce this effect is in a natural environment, including many different colours with great detail.&lt;br /&gt;
&lt;br /&gt;
====Enhanced Pattern Recognition====&lt;br /&gt;
[[File:UKSdk.jpg|200px|thumb|left|Colour enhancement and patterning on tree bark]]&lt;br /&gt;
&lt;br /&gt;
Pattern recognition does not outright change the appearance of the external environment, but is rather an effect of the level of detail is being seen in it. During even a mild trip it is common for people to suddenly notice patterns and textures that they may have never previously appreciated or paid any attention to previously. For example when looking at a carpet, a pavement or tree bark the complexity and beauty of the texture suddenly becomes obvious.&lt;br /&gt;
&lt;br /&gt;
A person’s sense of Pareidolia is also increased many times over - this is the brains ability to recognise significant imagery (usually faces) in almost any vague stimuli. Common examples of this in day to day sober life include spotting faces in everyday objects and viewing clouds as fantastical objects. This is an innate ability of pattern recognition for human beings that is increased dramatically during a psychedelic experience. For example, every single leaf on a tree may look like many tiny green faces, scenery may look remarkably like people or objects and clouds might appear to be easily recognizable as fantastical objects.&lt;br /&gt;
&lt;br /&gt;
===Distortions===&lt;br /&gt;
Distortions are generally described as open eye alterations and changes in perception attributed to the external environment. They are always obviously grounded in reality and gradually increase as a person stares but are completely non permanent, meaning that they reset to normal once a person &amp;quot;double takes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Breathing====&lt;br /&gt;
Breathing is a very common place visual that can happen to any surface or object but is usually associated with the walls of a room. This effect makes objects appear to be steadily breathing in and out, expanding and contracting in the same way a persons chest does when they slowly inhale and exhale. A fairly consistent way to reproduce this visual is to stare at a blank wall and lose focus.&lt;br /&gt;
[[File:Animatedmelting.gif|300px|thumb|right|An animated example of colors breathing. Click to view gif.]]&lt;br /&gt;
&lt;br /&gt;
====Flowing Textures====&lt;br /&gt;
Flowing, shifting, rippling or moving textures on surfaces are a strong visual effect that can happen to virtually anything in a number of different styles. A classic example of this however could be wood grain or carpets flowing like a river in a seamless and looped animation. A consistent way to reproduce this visual is to stare at wood grain and lose focus.&lt;br /&gt;
&lt;br /&gt;
====Tracers====&lt;br /&gt;
Tracers are the simple experience of trails being left behind moving objects such as people, birds or cars. Tracers are usually very obvious and are similar in appearance to the same sort of trails found behind moving objects in long exposure photographs. Manifesting themselves as smooth trails or multiple layers of the same repeated image which progressively fades into the background with each repetition. The trails can be exactly the same colour as the moving object that is producing it or can sometimes be a randomly selected colour of its own. Usually floating in the air for approximately 2 – 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The deepest or most extreme form of this occurs generally on only high doses, wherein your entire visual field becomes encompassed by tracers - giving the appearance that your visual field is smudging into a huge indistinct blur every time you simply move your eyes.&lt;br /&gt;
&lt;br /&gt;
A consistent way to reproduce this visual is to move your hand in front of your face or throw an object.&lt;br /&gt;
&lt;br /&gt;
====Shifting Colours====&lt;br /&gt;
Quite often the colours of various objects, particularly brightly  coloured out of place objects, will become subject to an effect that shifts and changes the colours through a repeated cycling of hues in a sort of strange fluid motion across its surface. For example Moss on a rock could physically shift from green, to red, to blue and then back to green again in a very short space of time.&lt;br /&gt;
&lt;br /&gt;
====Melting====&lt;br /&gt;
It is not unusual to for objects and sceneries to be completely or partially melting. They begin at lower doses as a drifting of straight edges in the visual field. At higher doses they become impossible to ignore with the lines, textures and colour between solid objects appearing to blend and morph into one another in an extremely liquid fashion. Often until the original object becomes completely unrecognisable. It is also common for objects to appear to be melting before your eyes despite never making any actual progress at the same time. This part of the effect needs to be experienced to be understood.&lt;br /&gt;
&lt;br /&gt;
====Texture repetition====&lt;br /&gt;
This is yet another visual effect that applies to textures. Instead of simply distorting textures or making them more interesting it seems to completely replace them with often fantastical versions of themselves. Seemingly generated through the textures suddenly beginning to repeat into themselves in a symmetrical nature, revealing new, previously unseen images and patterns. A consistent way to produce this visual is to stare at a rough surfaces such as grass, tarmac and gravel. &lt;br /&gt;
&lt;br /&gt;
====Depth Perception Distortions====&lt;br /&gt;
It is very common to experience both extreme and subtle distortions in depth perception during a psychedelic experience. This is where the depths and layers of the scenery in front of you can become exaggerated, skewed or completely mixed up. A classic example of this is the swapping of layers in a scenery. This is where objects in the background come into the foreground and objects in the foreground get pushed into the background. Another example of skewed depth perception is a complete loss of it, when the different sections of a scenery both close up and far away will unify into one flat image momentarily.&lt;br /&gt;
&lt;br /&gt;
An almost consistent way to reproduce this visual is by laying down under a tree and looking through the branches at the sky, consistently causing the sections of sky in between the branches to come into the foreground whilst the branches get pushed into the background.&lt;br /&gt;
&lt;br /&gt;
====Scenery Slicing====&lt;br /&gt;
Scenery slicing is a fairly uncommon visual but appears across multiple people and regularly enough to make it worth mentioning. This effect usually happens spontaneously and makes the scenery appear as if it has been cut remarkably cleanly into separate slices with a razorblade. These separate slices can be as simple as 3 separate sections or as complex as multiple slices of a moving interlocking spiral that’s been cut into your field of vision.&lt;br /&gt;
&lt;br /&gt;
===Psychedelic Visuals===&lt;br /&gt;
Psychedelic Visuals can be classified as visuals which encompass the visual field by fast moving geometric forms and are manifested in a wide variety of ways. They differ from the previously described visual effects in that they generally do not build from the surrounding environment, new forms are conceived.&lt;br /&gt;
&lt;br /&gt;
Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.&lt;br /&gt;
&lt;br /&gt;
Fractals are an extremely common feature of psychedelic visuals. They are a concept which exists within mathematics and can be described as complex patterns that repeat infinitely into themselves allowing for the same self similar image to be found no matter how far you zoom into any part of the image.&lt;br /&gt;
&lt;br /&gt;
Psychedelic visuals generally never stand still at any point and are extremely fast changing in terms of their shape and style within themselves. This happens whilst they are naturally drifting laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.&lt;br /&gt;
&lt;br /&gt;
When experienced, visuals somehow have a deep sense of profoundness and importance attributed to them, and feel as if they are perfectly fitting geometric representations of your current mind state. There are 5 different levels of psychedelic visuals, each one increasingly dramatic and incomprehensible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Noise&#039;&#039;&#039; – This is the most basic level of CEV’s and can be experienced in a completely sober state. It can be described as the random light and dark red regions that can be seen under the eye lids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light / Dark Flashes&#039;&#039;&#039; – This level is also easily obtainable without psychedelics and usually appears as regions of fleeting dark / light flashes of colour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns, Motion and Colour&#039;&#039;&#039; – Complex indescribable shapes and patterns begin to show themselves. Reaching a level of detail that is brightly coloured and very fractal like. Only manifest themselves when a person is closing their eyes at first but eventually becoming laid across your field of vision as a flat translucent veil in front of your eyes.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Geometry&#039;&#039;&#039; – Visuals will become fully three dimensional and sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a simple flat veil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overriding Physical Perception&#039;&#039;&#039; – CEV’s have become so intense, vivid and bright that they have begun to block out and replace the external world - the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases the environment eventually becomes completely replaced. Giving the sensation that you are breaking through into another reality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perceived oneness with the universe&#039;&#039;&#039; - The final and most profound level of visuals occurs when the environment has been completely replaced with visuals. As they reach their highest possible level, the mind feels as if every point within the brain has become completely interconnected with every other point. Leaving the tripper under the literal sensation of experiencing everything within the universe all at once. Something that can be described as an infinite see of geometry, concepts and fractals that is always perceived to contain within it, all of existence, all that there ever was and all that there ever will be. A vast ocean of mind that is not just seen in front of the eyes but physically felt through each of the senses in an incomprehensible level of detail across every point of itself. The experience is immediately perceived to be the “entire universe”, or at least “everything”.&lt;br /&gt;
&lt;br /&gt;
At its lower levels visuals will fluctuate wildly, pulling trippers in and out of the room in a fashion that many find extremely disorientating. Instead of remaining constant and static it is triggered by the experience of a concept. For example if somebody were to say the word “internet” to a person who is currently in this state, they would see the minds concept of the internet immediately manifested in a perfectly fitting geometric form. A form that quickly branches out from itself like some sort of ineffable spider diagram, enveloping the concepts which you associate with the internet and then branching out to include the concepts you associate with those. This spreads out exponentially and within 2 - 3 seconds, quickly grows in a sudden flash to include every single stored concept within the entire universe. Completely disconnecting the tripper from their external environment before re-stacking them back into the room, until something triggers the process again, usually immediately. Snapping trippers in and out of the room repeatedly as the process is triggered continuously. It can to a certain extent however, be held at bay through continuous physical movement, stopping the process from branching out into everything by not giving it the time it needs to lock onto a concept.&lt;br /&gt;
&lt;br /&gt;
As dosage is increased however the process becomes easier and easier to trigger whilst extending in length and duration. Eventually resulting in a stable state of complete disconnection from the external environment and a lasting sense of oneness with the universe.&lt;br /&gt;
&lt;br /&gt;
== Hallucinatory states ==&lt;br /&gt;
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full on 3D scenarios that feel completely realistic.&lt;br /&gt;
&lt;br /&gt;
====Imagery====&lt;br /&gt;
Hallucinatory states, begin at lower doses as imagery embedded within the visuals. Which can be described as spontaneous moving or still scenes, objects, people, animals, concepts, places or anything you could possibly imagine. They are often formed out of visuals themselves and are displayed in varying levels of detail ranging from “cartoonish” in nature to completely realistic, rarely holding form for more than a few seconds before fading or shifting into another image.&lt;br /&gt;
&lt;br /&gt;
On certain psychedelics, the imagery is manifested as an exact visual representation of whatever you are currently thinking about in your minds eye,  turning abstract ideas into a concrete image and completely limitless in its abilities. An experience which is also found by some people during hypnagogia (the state between awake and sleep) and is known by the scientific community as “auto-symbolism”.&lt;br /&gt;
&lt;br /&gt;
====Transformations====&lt;br /&gt;
Psychedelic transformations are essentially open eye imagery. They are progressive in nature, which means they form by arising from patterns or objects, and then over a period of seconds drift, smooth, or lock into an entirely new appearance of still or animated objects, people, animals, concepts, places or anything you could possibly imagine. Usually enhanced by the separate visual effect of enhanced pattern recognition. Causing vague stimuli which already look vaguely like abstract concepts thanks to our inbuilt sense of paredolia to transform into extremely detailed versions of what they were already perceived as.&lt;br /&gt;
&lt;br /&gt;
The process of smoothing or locking which transformations seem to be fuelled by requires some minimal amount of focus and concentration to sustain. Losing concentration for an instant can cause the image to fade away or shift into another image. Holding the eyes still will increase intensity of progressive transformation.&lt;br /&gt;
&lt;br /&gt;
====Hallucinations====&lt;br /&gt;
As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all encompassing fully-fledged 3D hallucinations. These could be anything but generally fall under common archetypes such as induced mystical states, contact with autonomous entities, imagined landscapes, spirit dimensions and situations that seem so unlike anything previously experienced that they are in all probability untranslatable into English. Hallucinations often feel extremely mystical, spiritual and religious in nature regardless of the trippers theistic beliefs and it’s not uncommon for people to report that high level psychedelic hallucinations feel infinitely “realer” than anything the person has previously experienced.&lt;br /&gt;
&lt;br /&gt;
Contact with autonomous entities are very common, these entities generally appear to be the inhabitants of a perceived independent reality. They are expectant of your appearance and enjoy interacting with them in various ways. The behaviour of a typical entity is one of a loving kind intelligence that simply wants to show you as much of their hyper dimensional space, bestowing specific pieces of knowledge upon you as quickly as possible before you begin to come down or slip into another hallucination. This is often done by directly manipulating what you can see and view; intentionally propelling trippers in different directions at disorienting speeds, forcing them to view or pass directly through macro and microscopic scale settings, including: planetary systems, galaxies, quasars, natural environments, space habitats, technological utopias, neurons, DNA, mitochondria, trilobites, cephalopods, bryozoa, and artificial self-replicating machines. Once the comedown inevitably begins to happen they are genuinely saddened by your disappearance, often wave goodbye and encourage you to visit more often.&lt;br /&gt;
&lt;br /&gt;
Entities can literally take any form but common subconscious archetypes are definitely present and contact with bodiless super intelligent Humanoids, Aliens, Elves, Giant Spheres, Insectoids, Beings of Light, Plants and Robotic Machines are common.&lt;br /&gt;
&lt;br /&gt;
These creatures and entities are comprised of a non physical psychedelic visual based material. Communicating with trippers via a combination of telepathy, visual linguistics, mathematics and morphing coloured structures of different textures. This complex visual language is capable of expressing pure meaning in a way that our current system of small mouth noises will never be able to become close to matching.&lt;br /&gt;
&lt;br /&gt;
Lower levels of simple entity contact can be described as a sensed presence of “The Other” that is clearly there but unable to fully manifest itself and communicate with you due to too low of a dosage.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous, unique and rare visual effects===&lt;br /&gt;
The psychedelic experience is still a subjective experience and not by any means confined and limited to these visual components. As occasionally, just occasionally rare and one time only visual effects seep their way into the trips. These effects can be anything and usually occur at higher doses. Unique visual effects are completely personal to you and something that nobody else on the planet has ever seen before or will ever likely get to experience again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Hallucinogens&amp;diff=4643</id>
		<title>Hallucinogens</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Hallucinogens&amp;diff=4643"/>
		<updated>2015-07-15T20:10:28Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: /* Melting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lsdpatterns.png|thumb|500px|An example of visual patterning experienced on LSD]]&lt;br /&gt;
&lt;br /&gt;
There are a variety of visual effects caused by hallucinogens, which have only recently started to be categorised and described. Many of these effects are traditionally thought of as being solely the result of [[Psychedelics|Psychedelic]] use, however as part of the larger group of hallucinogens, which also include [[Deliriants]] and [[Dissociatives]], the effects described occur as components of the &#039;Psychedelic Experience,&#039; which may also be triggered by non-psychedelics.&lt;br /&gt;
&lt;br /&gt;
===Enhancement of Vision===&lt;br /&gt;
Enhancement of vision is an effect most consistently reported form of psychedelic hallucination, occurring even at smaller doses and regardless of the manner of visual stimuli. It can be generally defined as an overall increase in the level of visual input attributed to the external environment a person experiences.&lt;br /&gt;
&lt;br /&gt;
====Increased Visual Acuity====&lt;br /&gt;
Visual acuity is defined by the medical literature as acuteness or clearness of vision, which is dependent on the sharpness of the retinal focus within the eye and the sensitivity of the interpretative faculty of the brain.&lt;br /&gt;
&lt;br /&gt;
The most commonly reported form of hallucination is a sharp increase in visual acuity which can be described as a new found ability to comprehend the entire visual field at once, including the peripheral vision. Instead of just being able to perceive the small area that a persons eye is currently focused on, which is the case normally. This results in the level of visual detail attributed to external the environment heightening to the point where the edges of objects become extremely well defined, sometimes making it appear as if all of the air has been pumped out of the room - leaving the environment extremely well-focused, clear and defined.  &lt;br /&gt;
&lt;br /&gt;
====Enhancement of Colour====&lt;br /&gt;
[[File:VIu6h.jpg|200px|thumb|right|Example of colour enhancement in a nature scene]]&lt;br /&gt;
Although this is one of the more basic visual effects, to be understood completely it needs to be experienced. During the onset of a trip almost all people notice that colours start to stand out more, becoming extremely bright and vivid. Reds will seem “Redder”, Greens will seem “Greener” and all colours will be become much more distinct, powerful and intense than they would be normally. A consistent way to reproduce this effect is in a natural environment, including many different colours with great detail.&lt;br /&gt;
&lt;br /&gt;
====Enhanced Pattern Recognition====&lt;br /&gt;
[[File:UKSdk.jpg|200px|thumb|left|Colour enhancement and patterning on tree bark]]&lt;br /&gt;
&lt;br /&gt;
Pattern recognition does not outright change the appearance of the external environment, but is rather an effect of the level of detail is being seen in it. During even a mild trip it is common for people to suddenly notice patterns and textures that they may have never previously appreciated or paid any attention to previously. For example when looking at a carpet, a pavement or tree bark the complexity and beauty of the texture suddenly becomes obvious.&lt;br /&gt;
&lt;br /&gt;
A person’s sense of Pareidolia is also increased many times over - this is the brains ability to recognise significant imagery (usually faces) in almost any vague stimuli. Common examples of this in day to day sober life include spotting faces in everyday objects and viewing clouds as fantastical objects. This is an innate ability of pattern recognition for human beings that is increased dramatically during a psychedelic experience. For example, every single leaf on a tree may look like many tiny green faces, scenery may look remarkably like people or objects and clouds might appear to be easily recognizable as fantastical objects.&lt;br /&gt;
&lt;br /&gt;
===Distortions===&lt;br /&gt;
Distortions are generally described as open eye alterations and changes in perception attributed to the external environment. They are always obviously grounded in reality and gradually increase as a person stares but are completely non permanent, meaning that they reset to normal once a person &amp;quot;double takes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Breathing====&lt;br /&gt;
Breathing is a very common place visual that can happen to any surface or object but is usually associated with the walls of a room. This effect makes objects appear to be steadily breathing in and out, expanding and contracting in the same way a persons chest does when they slowly inhale and exhale. A fairly consistent way to reproduce this visual is to stare at a blank wall and lose focus.&lt;br /&gt;
&lt;br /&gt;
====Flowing Textures====&lt;br /&gt;
Flowing, shifting, rippling or moving textures on surfaces are a strong visual effect that can happen to virtually anything in a number of different styles. A classic example of this however could be wood grain or carpets flowing like a river in a seamless and looped animation. A consistent way to reproduce this visual is to stare at wood grain and lose focus.&lt;br /&gt;
&lt;br /&gt;
====Tracers====&lt;br /&gt;
Tracers are the simple experience of trails being left behind moving objects such as people, birds or cars. Tracers are usually very obvious and are similar in appearance to the same sort of trails found behind moving objects in long exposure photographs. Manifesting themselves as smooth trails or multiple layers of the same repeated image which progressively fades into the background with each repetition. The trails can be exactly the same colour as the moving object that is producing it or can sometimes be a randomly selected colour of its own. Usually floating in the air for approximately 2 – 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The deepest or most extreme form of this occurs generally on only high doses, wherein your entire visual field becomes encompassed by tracers - giving the appearance that your visual field is smudging into a huge indistinct blur every time you simply move your eyes.&lt;br /&gt;
&lt;br /&gt;
A consistent way to reproduce this visual is to move your hand in front of your face or throw an object.&lt;br /&gt;
&lt;br /&gt;
====Shifting Colours====&lt;br /&gt;
Quite often the colours of various objects, particularly brightly  coloured out of place objects, will become subject to an effect that shifts and changes the colours through a repeated cycling of hues in a sort of strange fluid motion across its surface. For example Moss on a rock could physically shift from green, to red, to blue and then back to green again in a very short space of time.&lt;br /&gt;
&lt;br /&gt;
====Melting====&lt;br /&gt;
It is not unusual to for objects and sceneries to be completely or partially melting. They begin at lower doses as a drifting of straight edges in the visual field. At higher doses they become impossible to ignore with the lines, textures and colour between solid objects appearing to blend and morph into one another in an extremely liquid fashion. Often until the original object becomes completely unrecognisable. It is also common for objects to appear to be melting before your eyes despite never making any actual progress at the same time. This part of the effect needs to be experienced to be understood.&lt;br /&gt;
&lt;br /&gt;
====Texture repetition====&lt;br /&gt;
This is yet another visual effect that applies to textures. Instead of simply distorting textures or making them more interesting it seems to completely replace them with often fantastical versions of themselves. Seemingly generated through the textures suddenly beginning to repeat into themselves in a symmetrical nature, revealing new, previously unseen images and patterns. A consistent way to produce this visual is to stare at a rough surfaces such as grass, tarmac and gravel. &lt;br /&gt;
&lt;br /&gt;
====Depth Perception Distortions====&lt;br /&gt;
It is very common to experience both extreme and subtle distortions in depth perception during a psychedelic experience. This is where the depths and layers of the scenery in front of you can become exaggerated, skewed or completely mixed up. A classic example of this is the swapping of layers in a scenery. This is where objects in the background come into the foreground and objects in the foreground get pushed into the background. Another example of skewed depth perception is a complete loss of it, when the different sections of a scenery both close up and far away will unify into one flat image momentarily.&lt;br /&gt;
&lt;br /&gt;
An almost consistent way to reproduce this visual is by laying down under a tree and looking through the branches at the sky, consistently causing the sections of sky in between the branches to come into the foreground whilst the branches get pushed into the background.&lt;br /&gt;
&lt;br /&gt;
====Scenery Slicing====&lt;br /&gt;
Scenery slicing is a fairly uncommon visual but appears across multiple people and regularly enough to make it worth mentioning. This effect usually happens spontaneously and makes the scenery appear as if it has been cut remarkably cleanly into separate slices with a razorblade. These separate slices can be as simple as 3 separate sections or as complex as multiple slices of a moving interlocking spiral that’s been cut into your field of vision.&lt;br /&gt;
&lt;br /&gt;
===Psychedelic Visuals===&lt;br /&gt;
Psychedelic Visuals can be classified as visuals which encompass the visual field by fast moving geometric forms and are manifested in a wide variety of ways. They differ from the previously described visual effects in that they generally do not build from the surrounding environment, new forms are conceived.&lt;br /&gt;
&lt;br /&gt;
Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.&lt;br /&gt;
&lt;br /&gt;
Fractals are an extremely common feature of psychedelic visuals. They are a concept which exists within mathematics and can be described as complex patterns that repeat infinitely into themselves allowing for the same self similar image to be found no matter how far you zoom into any part of the image.&lt;br /&gt;
&lt;br /&gt;
Psychedelic visuals generally never stand still at any point and are extremely fast changing in terms of their shape and style within themselves. This happens whilst they are naturally drifting laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.&lt;br /&gt;
&lt;br /&gt;
When experienced, visuals somehow have a deep sense of profoundness and importance attributed to them, and feel as if they are perfectly fitting geometric representations of your current mind state. There are 5 different levels of psychedelic visuals, each one increasingly dramatic and incomprehensible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Noise&#039;&#039;&#039; – This is the most basic level of CEV’s and can be experienced in a completely sober state. It can be described as the random light and dark red regions that can be seen under the eye lids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light / Dark Flashes&#039;&#039;&#039; – This level is also easily obtainable without psychedelics and usually appears as regions of fleeting dark / light flashes of colour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns, Motion and Colour&#039;&#039;&#039; – Complex indescribable shapes and patterns begin to show themselves. Reaching a level of detail that is brightly coloured and very fractal like. Only manifest themselves when a person is closing their eyes at first but eventually becoming laid across your field of vision as a flat translucent veil in front of your eyes.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Geometry&#039;&#039;&#039; – Visuals will become fully three dimensional and sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a simple flat veil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overriding Physical Perception&#039;&#039;&#039; – CEV’s have become so intense, vivid and bright that they have begun to block out and replace the external world - the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases the environment eventually becomes completely replaced. Giving the sensation that you are breaking through into another reality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perceived oneness with the universe&#039;&#039;&#039; - The final and most profound level of visuals occurs when the environment has been completely replaced with visuals. As they reach their highest possible level, the mind feels as if every point within the brain has become completely interconnected with every other point. Leaving the tripper under the literal sensation of experiencing everything within the universe all at once. Something that can be described as an infinite see of geometry, concepts and fractals that is always perceived to contain within it, all of existence, all that there ever was and all that there ever will be. A vast ocean of mind that is not just seen in front of the eyes but physically felt through each of the senses in an incomprehensible level of detail across every point of itself. The experience is immediately perceived to be the “entire universe”, or at least “everything”.&lt;br /&gt;
&lt;br /&gt;
At its lower levels visuals will fluctuate wildly, pulling trippers in and out of the room in a fashion that many find extremely disorientating. Instead of remaining constant and static it is triggered by the experience of a concept. For example if somebody were to say the word “internet” to a person who is currently in this state, they would see the minds concept of the internet immediately manifested in a perfectly fitting geometric form. A form that quickly branches out from itself like some sort of ineffable spider diagram, enveloping the concepts which you associate with the internet and then branching out to include the concepts you associate with those. This spreads out exponentially and within 2 - 3 seconds, quickly grows in a sudden flash to include every single stored concept within the entire universe. Completely disconnecting the tripper from their external environment before re-stacking them back into the room, until something triggers the process again, usually immediately. Snapping trippers in and out of the room repeatedly as the process is triggered continuously. It can to a certain extent however, be held at bay through continuous physical movement, stopping the process from branching out into everything by not giving it the time it needs to lock onto a concept.&lt;br /&gt;
&lt;br /&gt;
As dosage is increased however the process becomes easier and easier to trigger whilst extending in length and duration. Eventually resulting in a stable state of complete disconnection from the external environment and a lasting sense of oneness with the universe.&lt;br /&gt;
&lt;br /&gt;
== Hallucinatory states ==&lt;br /&gt;
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full on 3D scenarios that feel completely realistic.&lt;br /&gt;
&lt;br /&gt;
====Imagery====&lt;br /&gt;
Hallucinatory states, begin at lower doses as imagery embedded within the visuals. Which can be described as spontaneous moving or still scenes, objects, people, animals, concepts, places or anything you could possibly imagine. They are often formed out of visuals themselves and are displayed in varying levels of detail ranging from “cartoonish” in nature to completely realistic, rarely holding form for more than a few seconds before fading or shifting into another image.&lt;br /&gt;
&lt;br /&gt;
On certain psychedelics, the imagery is manifested as an exact visual representation of whatever you are currently thinking about in your minds eye,  turning abstract ideas into a concrete image and completely limitless in its abilities. An experience which is also found by some people during hypnagogia (the state between awake and sleep) and is known by the scientific community as “auto-symbolism”.&lt;br /&gt;
&lt;br /&gt;
====Transformations====&lt;br /&gt;
Psychedelic transformations are essentially open eye imagery. They are progressive in nature, which means they form by arising from patterns or objects, and then over a period of seconds drift, smooth, or lock into an entirely new appearance of still or animated objects, people, animals, concepts, places or anything you could possibly imagine. Usually enhanced by the separate visual effect of enhanced pattern recognition. Causing vague stimuli which already look vaguely like abstract concepts thanks to our inbuilt sense of paredolia to transform into extremely detailed versions of what they were already perceived as.&lt;br /&gt;
&lt;br /&gt;
The process of smoothing or locking which transformations seem to be fuelled by requires some minimal amount of focus and concentration to sustain. Losing concentration for an instant can cause the image to fade away or shift into another image. Holding the eyes still will increase intensity of progressive transformation.&lt;br /&gt;
&lt;br /&gt;
====Hallucinations====&lt;br /&gt;
As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all encompassing fully-fledged 3D hallucinations. These could be anything but generally fall under common archetypes such as induced mystical states, contact with autonomous entities, imagined landscapes, spirit dimensions and situations that seem so unlike anything previously experienced that they are in all probability untranslatable into English. Hallucinations often feel extremely mystical, spiritual and religious in nature regardless of the trippers theistic beliefs and it’s not uncommon for people to report that high level psychedelic hallucinations feel infinitely “realer” than anything the person has previously experienced.&lt;br /&gt;
&lt;br /&gt;
Contact with autonomous entities are very common, these entities generally appear to be the inhabitants of a perceived independent reality. They are expectant of your appearance and enjoy interacting with them in various ways. The behaviour of a typical entity is one of a loving kind intelligence that simply wants to show you as much of their hyper dimensional space, bestowing specific pieces of knowledge upon you as quickly as possible before you begin to come down or slip into another hallucination. This is often done by directly manipulating what you can see and view; intentionally propelling trippers in different directions at disorienting speeds, forcing them to view or pass directly through macro and microscopic scale settings, including: planetary systems, galaxies, quasars, natural environments, space habitats, technological utopias, neurons, DNA, mitochondria, trilobites, cephalopods, bryozoa, and artificial self-replicating machines. Once the comedown inevitably begins to happen they are genuinely saddened by your disappearance, often wave goodbye and encourage you to visit more often.&lt;br /&gt;
&lt;br /&gt;
Entities can literally take any form but common subconscious archetypes are definitely present and contact with bodiless super intelligent Humanoids, Aliens, Elves, Giant Spheres, Insectoids, Beings of Light, Plants and Robotic Machines are common.&lt;br /&gt;
&lt;br /&gt;
These creatures and entities are comprised of a non physical psychedelic visual based material. Communicating with trippers via a combination of telepathy, visual linguistics, mathematics and morphing coloured structures of different textures. This complex visual language is capable of expressing pure meaning in a way that our current system of small mouth noises will never be able to become close to matching.&lt;br /&gt;
&lt;br /&gt;
Lower levels of simple entity contact can be described as a sensed presence of “The Other” that is clearly there but unable to fully manifest itself and communicate with you due to too low of a dosage.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous, unique and rare visual effects===&lt;br /&gt;
The psychedelic experience is still a subjective experience and not by any means confined and limited to these visual components. As occasionally, just occasionally rare and one time only visual effects seep their way into the trips. These effects can be anything and usually occur at higher doses. Unique visual effects are completely personal to you and something that nobody else on the planet has ever seen before or will ever likely get to experience again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Hallucinogens&amp;diff=4642</id>
		<title>Hallucinogens</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Hallucinogens&amp;diff=4642"/>
		<updated>2015-07-15T20:10:00Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: /* Melting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lsdpatterns.png|thumb|500px|An example of visual patterning experienced on LSD]]&lt;br /&gt;
&lt;br /&gt;
There are a variety of visual effects caused by hallucinogens, which have only recently started to be categorised and described. Many of these effects are traditionally thought of as being solely the result of [[Psychedelics|Psychedelic]] use, however as part of the larger group of hallucinogens, which also include [[Deliriants]] and [[Dissociatives]], the effects described occur as components of the &#039;Psychedelic Experience,&#039; which may also be triggered by non-psychedelics.&lt;br /&gt;
&lt;br /&gt;
===Enhancement of Vision===&lt;br /&gt;
Enhancement of vision is an effect most consistently reported form of psychedelic hallucination, occurring even at smaller doses and regardless of the manner of visual stimuli. It can be generally defined as an overall increase in the level of visual input attributed to the external environment a person experiences.&lt;br /&gt;
&lt;br /&gt;
====Increased Visual Acuity====&lt;br /&gt;
Visual acuity is defined by the medical literature as acuteness or clearness of vision, which is dependent on the sharpness of the retinal focus within the eye and the sensitivity of the interpretative faculty of the brain.&lt;br /&gt;
&lt;br /&gt;
The most commonly reported form of hallucination is a sharp increase in visual acuity which can be described as a new found ability to comprehend the entire visual field at once, including the peripheral vision. Instead of just being able to perceive the small area that a persons eye is currently focused on, which is the case normally. This results in the level of visual detail attributed to external the environment heightening to the point where the edges of objects become extremely well defined, sometimes making it appear as if all of the air has been pumped out of the room - leaving the environment extremely well-focused, clear and defined.  &lt;br /&gt;
&lt;br /&gt;
====Enhancement of Colour====&lt;br /&gt;
[[File:VIu6h.jpg|200px|thumb|right|Example of colour enhancement in a nature scene]]&lt;br /&gt;
Although this is one of the more basic visual effects, to be understood completely it needs to be experienced. During the onset of a trip almost all people notice that colours start to stand out more, becoming extremely bright and vivid. Reds will seem “Redder”, Greens will seem “Greener” and all colours will be become much more distinct, powerful and intense than they would be normally. A consistent way to reproduce this effect is in a natural environment, including many different colours with great detail.&lt;br /&gt;
&lt;br /&gt;
====Enhanced Pattern Recognition====&lt;br /&gt;
[[File:UKSdk.jpg|200px|thumb|left|Colour enhancement and patterning on tree bark]]&lt;br /&gt;
&lt;br /&gt;
Pattern recognition does not outright change the appearance of the external environment, but is rather an effect of the level of detail is being seen in it. During even a mild trip it is common for people to suddenly notice patterns and textures that they may have never previously appreciated or paid any attention to previously. For example when looking at a carpet, a pavement or tree bark the complexity and beauty of the texture suddenly becomes obvious.&lt;br /&gt;
&lt;br /&gt;
A person’s sense of Pareidolia is also increased many times over - this is the brains ability to recognise significant imagery (usually faces) in almost any vague stimuli. Common examples of this in day to day sober life include spotting faces in everyday objects and viewing clouds as fantastical objects. This is an innate ability of pattern recognition for human beings that is increased dramatically during a psychedelic experience. For example, every single leaf on a tree may look like many tiny green faces, scenery may look remarkably like people or objects and clouds might appear to be easily recognizable as fantastical objects.&lt;br /&gt;
&lt;br /&gt;
===Distortions===&lt;br /&gt;
Distortions are generally described as open eye alterations and changes in perception attributed to the external environment. They are always obviously grounded in reality and gradually increase as a person stares but are completely non permanent, meaning that they reset to normal once a person &amp;quot;double takes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Breathing====&lt;br /&gt;
Breathing is a very common place visual that can happen to any surface or object but is usually associated with the walls of a room. This effect makes objects appear to be steadily breathing in and out, expanding and contracting in the same way a persons chest does when they slowly inhale and exhale. A fairly consistent way to reproduce this visual is to stare at a blank wall and lose focus.&lt;br /&gt;
&lt;br /&gt;
====Flowing Textures====&lt;br /&gt;
Flowing, shifting, rippling or moving textures on surfaces are a strong visual effect that can happen to virtually anything in a number of different styles. A classic example of this however could be wood grain or carpets flowing like a river in a seamless and looped animation. A consistent way to reproduce this visual is to stare at wood grain and lose focus.&lt;br /&gt;
&lt;br /&gt;
====Tracers====&lt;br /&gt;
Tracers are the simple experience of trails being left behind moving objects such as people, birds or cars. Tracers are usually very obvious and are similar in appearance to the same sort of trails found behind moving objects in long exposure photographs. Manifesting themselves as smooth trails or multiple layers of the same repeated image which progressively fades into the background with each repetition. The trails can be exactly the same colour as the moving object that is producing it or can sometimes be a randomly selected colour of its own. Usually floating in the air for approximately 2 – 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The deepest or most extreme form of this occurs generally on only high doses, wherein your entire visual field becomes encompassed by tracers - giving the appearance that your visual field is smudging into a huge indistinct blur every time you simply move your eyes.&lt;br /&gt;
&lt;br /&gt;
A consistent way to reproduce this visual is to move your hand in front of your face or throw an object.&lt;br /&gt;
&lt;br /&gt;
====Shifting Colours====&lt;br /&gt;
Quite often the colours of various objects, particularly brightly  coloured out of place objects, will become subject to an effect that shifts and changes the colours through a repeated cycling of hues in a sort of strange fluid motion across its surface. For example Moss on a rock could physically shift from green, to red, to blue and then back to green again in a very short space of time.&lt;br /&gt;
&lt;br /&gt;
====Melting====&lt;br /&gt;
It is not unusual to for objects and sceneries to be completely or partially melting. They begin at lower doses as a drifting of straight edges in the visual field. At higher doses they become impossible to ignore with the lines, textures and colour between solid objects appearing to blend and morph into one another in an extremely liquid fashion. Often until the original object becomes completely unrecognisable. It is also common for objects to appear to be melting before your eyes despite never making any actual progress at the same time. This part of the effect needs to be experienced to be understood.&lt;br /&gt;
[[File:Animatedmelting.gif|300px|thumb|right|An animated example of melting. Click to view gif.]]&lt;br /&gt;
&lt;br /&gt;
====Texture repetition====&lt;br /&gt;
This is yet another visual effect that applies to textures. Instead of simply distorting textures or making them more interesting it seems to completely replace them with often fantastical versions of themselves. Seemingly generated through the textures suddenly beginning to repeat into themselves in a symmetrical nature, revealing new, previously unseen images and patterns. A consistent way to produce this visual is to stare at a rough surfaces such as grass, tarmac and gravel. &lt;br /&gt;
&lt;br /&gt;
====Depth Perception Distortions====&lt;br /&gt;
It is very common to experience both extreme and subtle distortions in depth perception during a psychedelic experience. This is where the depths and layers of the scenery in front of you can become exaggerated, skewed or completely mixed up. A classic example of this is the swapping of layers in a scenery. This is where objects in the background come into the foreground and objects in the foreground get pushed into the background. Another example of skewed depth perception is a complete loss of it, when the different sections of a scenery both close up and far away will unify into one flat image momentarily.&lt;br /&gt;
&lt;br /&gt;
An almost consistent way to reproduce this visual is by laying down under a tree and looking through the branches at the sky, consistently causing the sections of sky in between the branches to come into the foreground whilst the branches get pushed into the background.&lt;br /&gt;
&lt;br /&gt;
====Scenery Slicing====&lt;br /&gt;
Scenery slicing is a fairly uncommon visual but appears across multiple people and regularly enough to make it worth mentioning. This effect usually happens spontaneously and makes the scenery appear as if it has been cut remarkably cleanly into separate slices with a razorblade. These separate slices can be as simple as 3 separate sections or as complex as multiple slices of a moving interlocking spiral that’s been cut into your field of vision.&lt;br /&gt;
&lt;br /&gt;
===Psychedelic Visuals===&lt;br /&gt;
Psychedelic Visuals can be classified as visuals which encompass the visual field by fast moving geometric forms and are manifested in a wide variety of ways. They differ from the previously described visual effects in that they generally do not build from the surrounding environment, new forms are conceived.&lt;br /&gt;
&lt;br /&gt;
Visuals can be described as the sensation of a person’s field of open and closed eye vision being partially or completely encompassed by fast-moving kaleidoscopic and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour. Common descriptions of visuals are generally along the lines of the geometry being fractal representations of repeating forms, embedded within each other. This geometry commonly includes vast and intricate form constants that among many other things, take the style of webs, grids, checkerboards, spirals and funnels in a huge variety of colours.&lt;br /&gt;
&lt;br /&gt;
Fractals are an extremely common feature of psychedelic visuals. They are a concept which exists within mathematics and can be described as complex patterns that repeat infinitely into themselves allowing for the same self similar image to be found no matter how far you zoom into any part of the image.&lt;br /&gt;
&lt;br /&gt;
Psychedelic visuals generally never stand still at any point and are extremely fast changing in terms of their shape and style within themselves. This happens whilst they are naturally drifting laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.&lt;br /&gt;
&lt;br /&gt;
When experienced, visuals somehow have a deep sense of profoundness and importance attributed to them, and feel as if they are perfectly fitting geometric representations of your current mind state. There are 5 different levels of psychedelic visuals, each one increasingly dramatic and incomprehensible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Noise&#039;&#039;&#039; – This is the most basic level of CEV’s and can be experienced in a completely sober state. It can be described as the random light and dark red regions that can be seen under the eye lids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light / Dark Flashes&#039;&#039;&#039; – This level is also easily obtainable without psychedelics and usually appears as regions of fleeting dark / light flashes of colour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns, Motion and Colour&#039;&#039;&#039; – Complex indescribable shapes and patterns begin to show themselves. Reaching a level of detail that is brightly coloured and very fractal like. Only manifest themselves when a person is closing their eyes at first but eventually becoming laid across your field of vision as a flat translucent veil in front of your eyes.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Geometry&#039;&#039;&#039; – Visuals will become fully three dimensional and sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a simple flat veil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overriding Physical Perception&#039;&#039;&#039; – CEV’s have become so intense, vivid and bright that they have begun to block out and replace the external world - the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases the environment eventually becomes completely replaced. Giving the sensation that you are breaking through into another reality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perceived oneness with the universe&#039;&#039;&#039; - The final and most profound level of visuals occurs when the environment has been completely replaced with visuals. As they reach their highest possible level, the mind feels as if every point within the brain has become completely interconnected with every other point. Leaving the tripper under the literal sensation of experiencing everything within the universe all at once. Something that can be described as an infinite see of geometry, concepts and fractals that is always perceived to contain within it, all of existence, all that there ever was and all that there ever will be. A vast ocean of mind that is not just seen in front of the eyes but physically felt through each of the senses in an incomprehensible level of detail across every point of itself. The experience is immediately perceived to be the “entire universe”, or at least “everything”.&lt;br /&gt;
&lt;br /&gt;
At its lower levels visuals will fluctuate wildly, pulling trippers in and out of the room in a fashion that many find extremely disorientating. Instead of remaining constant and static it is triggered by the experience of a concept. For example if somebody were to say the word “internet” to a person who is currently in this state, they would see the minds concept of the internet immediately manifested in a perfectly fitting geometric form. A form that quickly branches out from itself like some sort of ineffable spider diagram, enveloping the concepts which you associate with the internet and then branching out to include the concepts you associate with those. This spreads out exponentially and within 2 - 3 seconds, quickly grows in a sudden flash to include every single stored concept within the entire universe. Completely disconnecting the tripper from their external environment before re-stacking them back into the room, until something triggers the process again, usually immediately. Snapping trippers in and out of the room repeatedly as the process is triggered continuously. It can to a certain extent however, be held at bay through continuous physical movement, stopping the process from branching out into everything by not giving it the time it needs to lock onto a concept.&lt;br /&gt;
&lt;br /&gt;
As dosage is increased however the process becomes easier and easier to trigger whilst extending in length and duration. Eventually resulting in a stable state of complete disconnection from the external environment and a lasting sense of oneness with the universe.&lt;br /&gt;
&lt;br /&gt;
== Hallucinatory states ==&lt;br /&gt;
The third sensory effect is perhaps the most profound subjective sensory effect that the psychedelic experience has to offer. Hallucinatory states are the fourth and final category of psychedelic hallucination. They are extremely varied in their intensity but eventually become full on 3D scenarios that feel completely realistic.&lt;br /&gt;
&lt;br /&gt;
====Imagery====&lt;br /&gt;
Hallucinatory states, begin at lower doses as imagery embedded within the visuals. Which can be described as spontaneous moving or still scenes, objects, people, animals, concepts, places or anything you could possibly imagine. They are often formed out of visuals themselves and are displayed in varying levels of detail ranging from “cartoonish” in nature to completely realistic, rarely holding form for more than a few seconds before fading or shifting into another image.&lt;br /&gt;
&lt;br /&gt;
On certain psychedelics, the imagery is manifested as an exact visual representation of whatever you are currently thinking about in your minds eye,  turning abstract ideas into a concrete image and completely limitless in its abilities. An experience which is also found by some people during hypnagogia (the state between awake and sleep) and is known by the scientific community as “auto-symbolism”.&lt;br /&gt;
&lt;br /&gt;
====Transformations====&lt;br /&gt;
Psychedelic transformations are essentially open eye imagery. They are progressive in nature, which means they form by arising from patterns or objects, and then over a period of seconds drift, smooth, or lock into an entirely new appearance of still or animated objects, people, animals, concepts, places or anything you could possibly imagine. Usually enhanced by the separate visual effect of enhanced pattern recognition. Causing vague stimuli which already look vaguely like abstract concepts thanks to our inbuilt sense of paredolia to transform into extremely detailed versions of what they were already perceived as.&lt;br /&gt;
&lt;br /&gt;
The process of smoothing or locking which transformations seem to be fuelled by requires some minimal amount of focus and concentration to sustain. Losing concentration for an instant can cause the image to fade away or shift into another image. Holding the eyes still will increase intensity of progressive transformation.&lt;br /&gt;
&lt;br /&gt;
====Hallucinations====&lt;br /&gt;
As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all encompassing fully-fledged 3D hallucinations. These could be anything but generally fall under common archetypes such as induced mystical states, contact with autonomous entities, imagined landscapes, spirit dimensions and situations that seem so unlike anything previously experienced that they are in all probability untranslatable into English. Hallucinations often feel extremely mystical, spiritual and religious in nature regardless of the trippers theistic beliefs and it’s not uncommon for people to report that high level psychedelic hallucinations feel infinitely “realer” than anything the person has previously experienced.&lt;br /&gt;
&lt;br /&gt;
Contact with autonomous entities are very common, these entities generally appear to be the inhabitants of a perceived independent reality. They are expectant of your appearance and enjoy interacting with them in various ways. The behaviour of a typical entity is one of a loving kind intelligence that simply wants to show you as much of their hyper dimensional space, bestowing specific pieces of knowledge upon you as quickly as possible before you begin to come down or slip into another hallucination. This is often done by directly manipulating what you can see and view; intentionally propelling trippers in different directions at disorienting speeds, forcing them to view or pass directly through macro and microscopic scale settings, including: planetary systems, galaxies, quasars, natural environments, space habitats, technological utopias, neurons, DNA, mitochondria, trilobites, cephalopods, bryozoa, and artificial self-replicating machines. Once the comedown inevitably begins to happen they are genuinely saddened by your disappearance, often wave goodbye and encourage you to visit more often.&lt;br /&gt;
&lt;br /&gt;
Entities can literally take any form but common subconscious archetypes are definitely present and contact with bodiless super intelligent Humanoids, Aliens, Elves, Giant Spheres, Insectoids, Beings of Light, Plants and Robotic Machines are common.&lt;br /&gt;
&lt;br /&gt;
These creatures and entities are comprised of a non physical psychedelic visual based material. Communicating with trippers via a combination of telepathy, visual linguistics, mathematics and morphing coloured structures of different textures. This complex visual language is capable of expressing pure meaning in a way that our current system of small mouth noises will never be able to become close to matching.&lt;br /&gt;
&lt;br /&gt;
Lower levels of simple entity contact can be described as a sensed presence of “The Other” that is clearly there but unable to fully manifest itself and communicate with you due to too low of a dosage.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous, unique and rare visual effects===&lt;br /&gt;
The psychedelic experience is still a subjective experience and not by any means confined and limited to these visual components. As occasionally, just occasionally rare and one time only visual effects seep their way into the trips. These effects can be anything and usually occur at higher doses. Unique visual effects are completely personal to you and something that nobody else on the planet has ever seen before or will ever likely get to experience again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=File:Animatedmelting.gif&amp;diff=4641</id>
		<title>File:Animatedmelting.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=File:Animatedmelting.gif&amp;diff=4641"/>
		<updated>2015-07-15T20:07:11Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: A gif representation of color melting or whatever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A gif representation of color melting or whatever.&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Antidepressants&amp;diff=2575</id>
		<title>Antidepressants</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Antidepressants&amp;diff=2575"/>
		<updated>2014-03-30T22:49:51Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
Antidepressants are drugs used for the treatment of major depressive disorder and other conditions, such as anxiety disorders, OCD, and various neurological disorders. To establish efficacy, an antidepressant must show that it can produce a therapeutic effect for the condition for which it is taken. An antidepressant should be determined to be more efficacious than placebo to justify the risk associated with side effects.&lt;br /&gt;
&lt;br /&gt;
==Common Antidepressants==&lt;br /&gt;
===SSRIs===&lt;br /&gt;
These drugs inhibit the reuptake of serotonin. This increases the amount of extra cellular serotonin leading to a larger response on 5-HT receptors.&lt;br /&gt;
&lt;br /&gt;
* [[Citalopram]] (Celexa)&lt;br /&gt;
&lt;br /&gt;
* [[Fluoxetine]] (Prozac)&lt;br /&gt;
&lt;br /&gt;
* [[Sertraline]] (Zoloft)&lt;br /&gt;
&lt;br /&gt;
* [[Escitalopram]] (Lexapro)&lt;br /&gt;
&lt;br /&gt;
* [[Paroxetine]] (Paxil)&lt;br /&gt;
&lt;br /&gt;
===SNRIs===&lt;br /&gt;
These drugs inhibit the reuptake of both serotonin and norepinephrine.&lt;br /&gt;
&lt;br /&gt;
* [[Desvenlafaxine]] (Pristiq)&lt;br /&gt;
&lt;br /&gt;
* [[Duloxetine]] (Cymbalta)&lt;br /&gt;
&lt;br /&gt;
* [[Venlafaxine]] (Effexor)&lt;br /&gt;
&lt;br /&gt;
===SARIs===&lt;br /&gt;
These act by antagonizing serotonin receptors such as 5-HT2A and inhibiting the reuptake of serotonin, norepinephrine, and/or dopamine.&lt;br /&gt;
&lt;br /&gt;
* [[Etoperidone]] (Axiomin, Centren, Depracer, Etonin, Etoran, Staff, Tropene)&lt;br /&gt;
&lt;br /&gt;
* [[Nefazodone]] (Dutonin, Nefadar, Serzone)&lt;br /&gt;
&lt;br /&gt;
* [[Trazodone]] (Desyrel)&lt;br /&gt;
&lt;br /&gt;
===NDRIs===&lt;br /&gt;
Inhibits the reuptake of norepinephrine and dopamine.&lt;br /&gt;
&lt;br /&gt;
* [[Bupropion]] (Wellbutrin)&lt;br /&gt;
&lt;br /&gt;
===MAOIs===&lt;br /&gt;
Inhibit monoamine oxidase, a chemical in the brain and stomach that breaks down monoamines. Monoamine is a chemical used in cellular respiration to seperate an amine group of a molecule to allow easier uptake.&lt;br /&gt;
&lt;br /&gt;
There are many types of MAOIs, reversable indicates monoamine oxidase is inhibited for a brief time, irreversable MAOIs typically inhibit monoamine oxidase for about 2 weeks.&lt;br /&gt;
&lt;br /&gt;
Selective MAOIs only inhibit either MAOI-A or MAO-B (See note for MAO-B selective inhibation below) these are considered &amp;quot;safer&amp;quot; than nonselective MAOIs as small amounts of tyranmine can still be processed, avoiding the &amp;quot;Cheese Effect&amp;quot; commonly associated with consumption of tyranmine rich foods while monoamine oxidase is inhibitted.&lt;br /&gt;
&lt;br /&gt;
* Selective&lt;br /&gt;
** MAO-A&lt;br /&gt;
***Natural&lt;br /&gt;
**** [[Harmala]] and harmala alkaloids. &lt;br /&gt;
**** [[Peganum Harmala]] (Syrian Rue)&lt;br /&gt;
**** [[Harmine]]&lt;br /&gt;
**** [[Harmalol]]&lt;br /&gt;
**** [[Piperine]]&lt;br /&gt;
*** Synthetic&lt;br /&gt;
**** [[Brofaromine]] (Consonar)&lt;br /&gt;
**** [[Moclobemide]] (Aurorix)&lt;br /&gt;
** MAO-B (MAO-B inhibitors are not sterically hindered from binding to MAO A and are therefore less selective than MAO A inhibitors)&lt;br /&gt;
*** Natural&lt;br /&gt;
**** [[Geiparvarin]] (Australian Willow)&lt;br /&gt;
**** [[Desmethoxyyangonin]] (Kava)&lt;br /&gt;
*** Synthetic&lt;br /&gt;
**** [[Safinamide]] and subgroups.&lt;br /&gt;
* nonselective and irreversable&lt;br /&gt;
**[[Selegiline]] (Anipryl)&lt;br /&gt;
**[[Rasagiline]] (Azilect)&lt;br /&gt;
&lt;br /&gt;
===TCAs===&lt;br /&gt;
* [[Amitriptyline]] (Elavil)&lt;br /&gt;
* [[Nortriptyline]] (Sensoval)&lt;br /&gt;
&lt;br /&gt;
===TeCAs===&lt;br /&gt;
* [[Mirtazapine]] (Remeron)&lt;br /&gt;
&lt;br /&gt;
===NMDA antagonists===&lt;br /&gt;
Dissociatives such as [[Ketamine]], [[MXE]], [[PCP]], [[MXE]] or [[Diphenidine]] produce a afterglow that lasts 1-2 weeks and has a strong antidepressant effect.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
* [[Lithium]]&lt;br /&gt;
* [[Hypericum perforatum]] (St John&#039;s wort) &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the dawn of modern antidepressant research and specialized production, opioids, amphetamines, and methamphetamine were commonly used as antidepressants.&lt;br /&gt;
&lt;br /&gt;
Pharmecutical antidepressants were first discovered accidentally in the 1950s, while research was being undertaken into finding effective treatments for schizophrenia. The first major class of antidepressants available on the market were tricyclics, with MAOIs following around a decade later. While relatively effective in treating patients, there were concerns about the toxicity, side-effects and risks of overdose with these classes of drugs, and they were therefore followed later by the development and release of SSRIs in the late 80s and early 90s, which target serotonin directly.&lt;br /&gt;
&lt;br /&gt;
SSRIs remain in widespread use today accross the world, and since then SNRIs were also developed (combining the receptor actions of tricyclics and SSRIs, without suffering from the previous worries of toxicity etc) and have similarly seen widespread adoption and have been shown in some cases to yield a higher success rate. &lt;br /&gt;
&lt;br /&gt;
More recently, research has gone into alternative means of treating depression. For example, particular inroads have been made studying the anti-depressant effects of dissociative chemicals.&lt;br /&gt;
&lt;br /&gt;
Also in use are natural remedies such as St John&#039;s Wort, which is largely understood to have a similar mechanism of action and efficiency rate to SSRIs, with less side effects.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Relief of anxiety &lt;br /&gt;
* Decrease in suicidal thoughts&lt;br /&gt;
* Improves general quality of life&lt;br /&gt;
* Improvements in mood&lt;br /&gt;
&lt;br /&gt;
===Adverse===&lt;br /&gt;
&lt;br /&gt;
* Sexual dysfunction&lt;br /&gt;
* Loss of appetite&lt;br /&gt;
* Hypertension&lt;br /&gt;
* Sleep Disturbances&lt;br /&gt;
* Withdrawal&lt;br /&gt;
* Dietary restrictions (For MAOIs)&lt;br /&gt;
&lt;br /&gt;
==Harm Reduction==&lt;br /&gt;
Drugs that inhibit the reuptake of serotonin tend to dull or cancel the effects of many recreational drugs, while mixing other antidepressants such as MAOIs with certain drugs may be fatal. See the [[Drug Combinations]] for more information. &lt;br /&gt;
&lt;br /&gt;
Extreme caution should be taken when using MAOIs, due to their mechanism of action. Eating certain foods containing tryamine can cause *fatal* complications.&lt;br /&gt;
&lt;br /&gt;
Antidepressants cannot be used recreationally. &lt;br /&gt;
&lt;br /&gt;
Do not combine any antidepressants with any medications containing Dextromethorphan ([[DXM]]). This can lead to serotonin syndrome which can be a fatal condition.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Selective_serotonin_reuptake_inhibitor&lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/chemicals/ssris/ssris.shtml&lt;br /&gt;
&lt;br /&gt;
https://pay.reddit.com/r/Drugs/comments/10is5e/rdrugs_faq_series_snris_and_ssris/?sort=top&lt;br /&gt;
&lt;br /&gt;
http://wiki.tripsit.me/wiki/Drug_combinations&lt;br /&gt;
&lt;br /&gt;
http://wiki.bluelight.org/index.php/Anti-Depressants_and_Recreational_Drugs&lt;br /&gt;
&lt;br /&gt;
https://wiki.dmt-nexus.me/Known_substance-interactions_and_their_effects&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Wellbutrin &lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/pharms/bupropion/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Peganum_harmala &lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/experiences/subs/exp_Syrian_Rue.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Citalopram&lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/pharms/citalopram/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Fluoxetine&lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/pharms/fluoxetine/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Escitalopram&lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/experiences/subs/exp_Pharms_Escitalopram.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Sertraline &lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/pharms/sertraline/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Monoamine_oxidase_inhibitor&lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/chemicals/maois/maois.shtml&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Amitriptyline &lt;br /&gt;
&lt;br /&gt;
https://www.erowid.org/pharms/amitriptyline/&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Tricyclic_antidepressant&lt;br /&gt;
&lt;br /&gt;
[[Category:Antidepressant]]&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Stimulants&amp;diff=2460</id>
		<title>Stimulants</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Stimulants&amp;diff=2460"/>
		<updated>2014-03-17T22:57:05Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
Stimulants induce temporary improvements in either mental or physical functions or both, increasing the functioning of the central nervous system. They are also occasionally referred to collectively as &#039;uppers.&#039;&lt;br /&gt;
&lt;br /&gt;
==Common Stimulants==&lt;br /&gt;
&lt;br /&gt;
* [[Amphetamine]]&lt;br /&gt;
&lt;br /&gt;
* [[Methamphetamine]]&lt;br /&gt;
&lt;br /&gt;
* [[Caffeine]]&lt;br /&gt;
&lt;br /&gt;
* [[Nicotine]]&lt;br /&gt;
&lt;br /&gt;
* [[Cocaine]]&lt;br /&gt;
&lt;br /&gt;
* [[Methylphenidate]]&lt;br /&gt;
&lt;br /&gt;
* [[MDMA]]&lt;br /&gt;
&lt;br /&gt;
* [[Piperazines]]&lt;br /&gt;
&lt;br /&gt;
* [[Cathinones]]&lt;br /&gt;
&lt;br /&gt;
Many [[psychedelics|psychedelic]] drugs such as [[LSD]] or [[2C-X]] are also stimulating to varying degrees.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Stimulants have a long history of human use, with cocaine having been used for thousands of years in its plant form in South America, for the purposes of wakefulness and recreation; it also saw heavy use in the Western world during the 19th century when it was sold as a drug to combat fatigue, as well as being used during medical procedures as a local anesthetic. Amphetamines were first developed and used medically for the same reasons in the early 20th century, and remain heavily prescribed to this day. Today, stimulants are also widely and legally used without prescription across the world in the form of caffeine and nicotine, along with continuing illicit use of other common stimulants.&lt;br /&gt;
&lt;br /&gt;
==General Effects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For more details refer to specific categories or substances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Euphoria&lt;br /&gt;
&lt;br /&gt;
* Mental stimulation&lt;br /&gt;
&lt;br /&gt;
* Improved physical performance&lt;br /&gt;
&lt;br /&gt;
* Wakefulness&lt;br /&gt;
&lt;br /&gt;
* Increased alertness&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
* Weight loss&lt;br /&gt;
&lt;br /&gt;
* Loss of appetite&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Disturbances in circadian rhythm&lt;br /&gt;
&lt;br /&gt;
* Tachycardia&lt;br /&gt;
&lt;br /&gt;
* Bruxism (teeth grinding)&lt;br /&gt;
&lt;br /&gt;
* Muscle tension&lt;br /&gt;
&lt;br /&gt;
* Sleep deprivation&lt;br /&gt;
&lt;br /&gt;
Further and more serious issues can arise following a binge or during withdrawals from stimulants, see the [[Quick Guide to Stimulant Comedowns]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Addiction==&lt;br /&gt;
&lt;br /&gt;
The vast majority of stimulants carry a high risk of habituation and addiction when abused. Depending on the chemical and degree of abuse, withdrawal symptoms for a habituated user vary in effect, duration and intensity; see the [[Quick Guide to Stimulant Comedowns]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Harm Reduction==&lt;br /&gt;
&lt;br /&gt;
Many stimulants are taken by snorting or smoking them.  This can cause damage to the nasal lining, oral mucosa and lungs.  Ensuring that equipment is clean and sterile can prevent infection as well as making sure pipes are free of cracks and defects. As stimulants place extra strain on the cardiovascular system, it is advised that those who have pre-existing heart conditions or damage avoid stimulant use entirely.&lt;br /&gt;
&lt;br /&gt;
Sleep deprivation is also a common side effect of stimulant use, and prolonged sleep deprivation can lead to more serious conditions such as psychosis or sudden death. Get some sleep every night, and don&#039;t drive, operate machinery or perform other dangerous tasks while sleep deprived.&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Stimulant&lt;br /&gt;
&lt;br /&gt;
http://wiki.bluelight.org/index.php/Category:Amphetamines&lt;br /&gt;
&lt;br /&gt;
http://reddit.com/r/drugs/wiki/drugs#wiki_stimulants&lt;br /&gt;
&lt;br /&gt;
http://www.drugscience.org.uk/drugs-info/amphetamine/&lt;br /&gt;
&lt;br /&gt;
http://www.fredonia.edu/athletics/health/davis/drug_book/chapter6.htm&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Mushrooms&amp;diff=2230</id>
		<title>Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Mushrooms&amp;diff=2230"/>
		<updated>2014-02-21T04:21:01Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Classification: Psychedelic tryptamine&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Psilocybin#History&lt;br /&gt;
&lt;br /&gt;
== Dosage == &lt;br /&gt;
&lt;br /&gt;
This is the dose range for dry Psilocybe Cubensis. Fresh mushrooms are 9/10ths water by weight, and require 10 times the dose.&lt;br /&gt;
&lt;br /&gt;
For other types of psilocybes, see: http://www.erowid.org/plants/mushrooms/mushrooms_info4.shtml&lt;br /&gt;
&lt;br /&gt;
=== Oral ===&lt;br /&gt;
&lt;br /&gt;
Duration: 4-8 hours&lt;br /&gt;
&lt;br /&gt;
Low dose: 1-2 grams&lt;br /&gt;
&lt;br /&gt;
Medium (typical) dose: 2-4 grams&lt;br /&gt;
&lt;br /&gt;
High dose: &amp;gt;4 grams&lt;br /&gt;
&lt;br /&gt;
=== Lemon Tek ===&lt;br /&gt;
&lt;br /&gt;
This will greatly increase intensity, but lower the duration. The comedown is abrupt, yet gentle. Do not expect enough time for introspection.&lt;br /&gt;
&lt;br /&gt;
Grind the mushrooms to a fine powder, then add them to an acidic solution (e.g. 1 tbps lemon juice, 8oz water), and drink on an empty stomach.&lt;br /&gt;
&lt;br /&gt;
=== Smoked === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
===  Insufflated === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
===  Injected === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
== Effects == &lt;br /&gt;
&lt;br /&gt;
This is a list of common, possible effects. It is unlikely that you will experience all of them, and effects are highly dependent on environment.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
Psilocybin tends to induce more introspection than other psychedelics.&lt;br /&gt;
&lt;br /&gt;
=== Positive === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* mood lift, euphoria&lt;br /&gt;
* increased giggling and laughing&lt;br /&gt;
&lt;br /&gt;
[[File:ShroomFX.jpg|thumb|500px|An example of visual effects on mushrooms.]]&lt;br /&gt;
&lt;br /&gt;
* creative, philosophical or deep thinking : ideas flow more easily&lt;br /&gt;
* boring tasks or entertainment can become more interesting or funny&lt;br /&gt;
* sensation of insight&lt;br /&gt;
* life-changing spiritual experience&lt;br /&gt;
* intense feelings of wonder&lt;br /&gt;
* paradoxical feeling of a normalcy and deep alteration of psyche&lt;br /&gt;
* may interrupt cluster sequences in those suffering from cluster headaches [ Cluster Headache Treatment ]&lt;br /&gt;
&lt;br /&gt;
=== Neutral === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* feeling more emotionally sensitive&lt;br /&gt;
* general change in consciousness (as with many psychoactives)&lt;br /&gt;
* time perception alteration [ Wittmann 2006 ]&lt;br /&gt;
* time seems to pass more slowly (minutes seem to take hours)&lt;br /&gt;
* sensitivity to light; lights seem brighter&lt;br /&gt;
* starring and rainbow patterns around pinpoint lights&lt;br /&gt;
* increased detection of motion in peripheral vision&lt;br /&gt;
* open and closed-eye visuals (common at medium or stronger dose)&lt;br /&gt;
* sleepiness, lethargy&lt;br /&gt;
* pupil dilation&lt;br /&gt;
* sensation of energy or buzzing in the nevous system/peripheral limbs&lt;br /&gt;
* memories come to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Negative === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* intense feelings of fear&lt;br /&gt;
* headache, usually as effects wear off, sometimes beginning the next day, lasting for up to 24 hours&lt;br /&gt;
* nausea, gas, gastrointestinal discomfort, especially when mushrooms are eaten raw and/or dry&lt;br /&gt;
* mild to severe anxiety&lt;br /&gt;
* dizziness, confusion&lt;br /&gt;
* lightheadedness or fainting (in cases of lowered blood pressure)&lt;br /&gt;
* can precipitate or exacerbate latent or existing mental disorders&lt;br /&gt;
* working memory disruption (reduced ability to do tasks requiring current remembering and attention) [ Wittmann 2006 ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== After effects ===&lt;br /&gt;
&lt;br /&gt;
* Hangover - rare&lt;br /&gt;
&lt;br /&gt;
* Afterglow - common&lt;br /&gt;
&lt;br /&gt;
* Long term effects include &lt;br /&gt;
&lt;br /&gt;
== Harm Reduction ==&lt;br /&gt;
&lt;br /&gt;
* Avoid driving and operating heavy machinery. You may feel &amp;quot;ok&amp;quot;, but your judgement is highly impaired.&lt;br /&gt;
&lt;br /&gt;
* Recommended time (pauses) between using the substance is one month. More frequent use requires higher doses.&lt;br /&gt;
&lt;br /&gt;
* Low addiction potential&lt;br /&gt;
&lt;br /&gt;
* There have been no documented deaths from consumption of psilocybin mushrooms.&lt;br /&gt;
&lt;br /&gt;
* As with all psychedelics, mushrooms can trigger latent psychological problems. If you are bipolar, schizophrenic, or show any signs of psychosis, avoid psychedelics entirely.&lt;br /&gt;
&lt;br /&gt;
== Chemistry and Pharmacology == &lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Psilocybin#Physiology&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&lt;br /&gt;
== Images == &lt;br /&gt;
&lt;br /&gt;
[[File:shrrom.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Legality == &lt;br /&gt;
&lt;br /&gt;
Illegal in most countries.&lt;br /&gt;
[[Category:Psychedelic]]&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=File:ShroomFX.jpg&amp;diff=2229</id>
		<title>File:ShroomFX.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=File:ShroomFX.jpg&amp;diff=2229"/>
		<updated>2014-02-21T04:20:48Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: ArnoldLayne&amp;#039;s interpretation of mushroom visual hallucinations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArnoldLayne&#039;s interpretation of mushroom visual hallucinations.&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Mushrooms&amp;diff=2228</id>
		<title>Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Mushrooms&amp;diff=2228"/>
		<updated>2014-02-21T04:17:59Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Classification: Psychedelic tryptamine&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Psilocybin#History&lt;br /&gt;
&lt;br /&gt;
== Dosage == &lt;br /&gt;
&lt;br /&gt;
This is the dose range for dry Psilocybe Cubensis. Fresh mushrooms are 9/10ths water by weight, and require 10 times the dose.&lt;br /&gt;
&lt;br /&gt;
For other types of psilocybes, see: http://www.erowid.org/plants/mushrooms/mushrooms_info4.shtml&lt;br /&gt;
&lt;br /&gt;
=== Oral ===&lt;br /&gt;
&lt;br /&gt;
Duration: 4-8 hours&lt;br /&gt;
&lt;br /&gt;
Low dose: 1-2 grams&lt;br /&gt;
&lt;br /&gt;
Medium (typical) dose: 2-4 grams&lt;br /&gt;
&lt;br /&gt;
High dose: &amp;gt;4 grams&lt;br /&gt;
&lt;br /&gt;
=== Lemon Tek ===&lt;br /&gt;
&lt;br /&gt;
This will greatly increase intensity, but lower the duration. The comedown is abrupt, yet gentle. Do not expect enough time for introspection.&lt;br /&gt;
&lt;br /&gt;
Grind the mushrooms to a fine powder, then add them to an acidic solution (e.g. 1 tbps lemon juice, 8oz water), and drink on an empty stomach.&lt;br /&gt;
&lt;br /&gt;
=== Smoked === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
===  Insufflated === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
===  Injected === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
== Effects == &lt;br /&gt;
&lt;br /&gt;
This is a list of common, possible effects. It is unlikely that you will experience all of them, and effects are highly dependent on environment.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
Psilocybin tends to induce more introspection than other psychedelics.&lt;br /&gt;
&lt;br /&gt;
=== Positive === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* mood lift, euphoria&lt;br /&gt;
* increased giggling and laughing&lt;br /&gt;
&lt;br /&gt;
[[File:ShroomFX.png|thumb|500px|An example of visual effects on mushrooms.]]&lt;br /&gt;
&lt;br /&gt;
* creative, philosophical or deep thinking : ideas flow more easily&lt;br /&gt;
* boring tasks or entertainment can become more interesting or funny&lt;br /&gt;
* sensation of insight&lt;br /&gt;
* life-changing spiritual experience&lt;br /&gt;
* intense feelings of wonder&lt;br /&gt;
* paradoxical feeling of a normalcy and deep alteration of psyche&lt;br /&gt;
* may interrupt cluster sequences in those suffering from cluster headaches [ Cluster Headache Treatment ]&lt;br /&gt;
&lt;br /&gt;
=== Neutral === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* feeling more emotionally sensitive&lt;br /&gt;
* general change in consciousness (as with many psychoactives)&lt;br /&gt;
* time perception alteration [ Wittmann 2006 ]&lt;br /&gt;
* time seems to pass more slowly (minutes seem to take hours)&lt;br /&gt;
* sensitivity to light; lights seem brighter&lt;br /&gt;
* starring and rainbow patterns around pinpoint lights&lt;br /&gt;
* increased detection of motion in peripheral vision&lt;br /&gt;
* open and closed-eye visuals (common at medium or stronger dose)&lt;br /&gt;
* sleepiness, lethargy&lt;br /&gt;
* pupil dilation&lt;br /&gt;
* sensation of energy or buzzing in the nevous system/peripheral limbs&lt;br /&gt;
* memories come to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Negative === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* intense feelings of fear&lt;br /&gt;
* headache, usually as effects wear off, sometimes beginning the next day, lasting for up to 24 hours&lt;br /&gt;
* nausea, gas, gastrointestinal discomfort, especially when mushrooms are eaten raw and/or dry&lt;br /&gt;
* mild to severe anxiety&lt;br /&gt;
* dizziness, confusion&lt;br /&gt;
* lightheadedness or fainting (in cases of lowered blood pressure)&lt;br /&gt;
* can precipitate or exacerbate latent or existing mental disorders&lt;br /&gt;
* working memory disruption (reduced ability to do tasks requiring current remembering and attention) [ Wittmann 2006 ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== After effects ===&lt;br /&gt;
&lt;br /&gt;
* Hangover - rare&lt;br /&gt;
&lt;br /&gt;
* Afterglow - common&lt;br /&gt;
&lt;br /&gt;
* Long term effects include &lt;br /&gt;
&lt;br /&gt;
== Harm Reduction ==&lt;br /&gt;
&lt;br /&gt;
* Avoid driving and operating heavy machinery. You may feel &amp;quot;ok&amp;quot;, but your judgement is highly impaired.&lt;br /&gt;
&lt;br /&gt;
* Recommended time (pauses) between using the substance is one month. More frequent use requires higher doses.&lt;br /&gt;
&lt;br /&gt;
* Low addiction potential&lt;br /&gt;
&lt;br /&gt;
* There have been no documented deaths from consumption of psilocybin mushrooms.&lt;br /&gt;
&lt;br /&gt;
* As with all psychedelics, mushrooms can trigger latent psychological problems. If you are bipolar, schizophrenic, or show any signs of psychosis, avoid psychedelics entirely.&lt;br /&gt;
&lt;br /&gt;
== Chemistry and Pharmacology == &lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Psilocybin#Physiology&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&lt;br /&gt;
== Images == &lt;br /&gt;
&lt;br /&gt;
[[File:shrrom.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Legality == &lt;br /&gt;
&lt;br /&gt;
Illegal in most countries.&lt;br /&gt;
[[Category:Psychedelic]]&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=LSD&amp;diff=2227</id>
		<title>LSD</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=LSD&amp;diff=2227"/>
		<updated>2014-02-21T04:16:52Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This is a basic drug template. Feel free to copy/paste it in new articles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Classification: Psychedelic&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
First synthesized by Albert Hofmann on November 16, 1938, LSD went on to become a staple of the psychedelic world and the centerpiece of the 1960s counterculture.&lt;br /&gt;
On April 19, 1943, Hofmann returned to investigate LSD further and ingested 250 micrograms of LSD. Hofmann believed this dose to have a minuscule, threshold effect. He rode his bicycle home and later wrote that, &amp;quot;... little by little I could begin to enjoy the unprecedented colors and plays of shapes that persisted behind my closed eyes. Kaleidoscopic, fantastic images surged in on me, alternating, variegated, opening and then closing themselves in circles and spirals, exploding in colored fountains, rearranging and hybridizing themselves in constant flux ...&amp;quot; This day in history later became known as Bicycle Day and is celebrated by LSD enthusiasts as the world&#039;s first LSD trip.&lt;br /&gt;
&lt;br /&gt;
== Dosage == &lt;br /&gt;
&lt;br /&gt;
=== Oral ===&lt;br /&gt;
&lt;br /&gt;
Low dose: 50-100mcg&lt;br /&gt;
&lt;br /&gt;
Medium (typical) dose: 100-300mcg&lt;br /&gt;
&lt;br /&gt;
High dose: 300mcg+&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
Duration: 8-12 hours (Can be significantly longer with higher doses)&lt;br /&gt;
&lt;br /&gt;
== Effects == &lt;br /&gt;
&lt;br /&gt;
=== Positive === &lt;br /&gt;
*Mood lift, euphoria, sense of well being&lt;br /&gt;
*Closed and open eye visuals, including the saturation of colors, tracers, etc.&lt;br /&gt;
&lt;br /&gt;
[[File:Lsdpatterns.png|thumb|500px|An example of visual effects on LSD]]&lt;br /&gt;
&lt;br /&gt;
*Enhanced audio/tactile senses&lt;br /&gt;
*Increase in associative &amp;amp; creative thinking; introspection&lt;br /&gt;
*At high doses, feeling of &#039;oneness&#039; with everything; ego death&lt;br /&gt;
&lt;br /&gt;
=== Neutral === &lt;br /&gt;
*Racing thoughts, thought loops&lt;br /&gt;
*Extreme pupil dilation; increased sensitivity to light&lt;br /&gt;
*Inability to focus&lt;br /&gt;
*Slight increase in body temperature and heart rate&lt;br /&gt;
*Time dilation; seconds feel like minutes, minutes like hours&lt;br /&gt;
&lt;br /&gt;
=== Negative === &lt;br /&gt;
*Tension&lt;br /&gt;
*Anxiety, restlessness, confusion&lt;br /&gt;
*Insomnia&lt;br /&gt;
*Nausea&lt;br /&gt;
*Dizziness&lt;br /&gt;
&lt;br /&gt;
=== After effects ===&lt;br /&gt;
User may feel &amp;quot;out of it&amp;quot; and generally off the day after, esp. with larger doses. Residual euphoria and a &amp;quot;ready to take on the world&amp;quot; feeling may persist. No bodily harm from recreational doses of LSD, though mental effects from long term chronic use can be negative in some people.&lt;br /&gt;
&lt;br /&gt;
== Harm Reduction ==&lt;br /&gt;
Avoid driving and operating heavy machinery.&lt;br /&gt;
&lt;br /&gt;
=== Tolerance ===&lt;br /&gt;
Wait at least four to fourteen days for full effect due to rapid tolerance build, though it&#039;s generally advised to wait longer between trips. Ingesting LSD no more than once a month is advised due to the adverse psychological effects of chronic use. The addiction potential of LSD is nonexistant, save rare cases in which a person becomes psychologically addicted.&lt;br /&gt;
&lt;br /&gt;
===  Risk of Death ===&lt;br /&gt;
While extraordinarily uncommon, a few cases have been reported in the medical literature of dangerous overheating following ingestion of LSD, including one non-fatal case that brought the patient&#039;s body temperature to over 106°F (41°C). Impaired judgement presents the highest risk of bodily harm. &lt;br /&gt;
&lt;br /&gt;
===  Mental Illness ===&lt;br /&gt;
LSD is known to cause latent mental illness to manifest. Those with mental illnesses should not ingest LSD. Those with a family history of mental illness, including but not limited to depression, schizophrenia, and bipolar should use LSD with extreme caution. LSD can cause dangerous physiological and psychological reactions when used in conjunction with lithium or tricyclic antidepressants.&lt;br /&gt;
&lt;br /&gt;
== Chemistry and Pharmacology == &lt;br /&gt;
Chemical name: 9,10-Didehydro-N,N-diethyl-6-methylergoline-8ß-carboxamide&lt;br /&gt;
&lt;br /&gt;
===  LD50 ===&lt;br /&gt;
The LD50 is unknown in humans.&lt;br /&gt;
&lt;br /&gt;
===  TDL0 ===&lt;br /&gt;
The TDL0 in humans is approximately 700NG/KG when taken orally, and 750NG/KG when injected intramuscularly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
===  Reactivity ===&lt;br /&gt;
Stable for moderate periods of time under normal temperatures and pressures. Thermal decomposition products of LSD when stored in massive quantities may include dangerous amounts of toxic oxides, carbon, and nitrogen. Long-term storage of LSD should be done by limiting exposure to heat, light, and air; eg. wrapped in aluminium foil, vacuum sealed, and placed in a freezer or refrigerator.&lt;br /&gt;
&lt;br /&gt;
=== Polymerization ===&lt;br /&gt;
Hazardous polymerization has not been reported to occur under normal temperatures and pressures.&lt;br /&gt;
&lt;br /&gt;
== Legal == &lt;br /&gt;
&lt;br /&gt;
LSD is illegal to possess for recreational purposes in most nations. This includes the US, Canada, Mexico, Finland, Germany, Greece, Italy, the Netherlands, Belgium, Sweden, New Zealand, Australia, Norway, Portugal, Russia, UK, and Brazil.&lt;br /&gt;
&lt;br /&gt;
Some exceptions are made in nations where it is used in legitimate research, such as Russia. A license is required.&lt;br /&gt;
[[Category:Psychedelic]]&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=File:Lsdpatterns.png&amp;diff=2226</id>
		<title>File:Lsdpatterns.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=File:Lsdpatterns.png&amp;diff=2226"/>
		<updated>2014-02-21T04:14:53Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: An example of the patterns on LSD or AL-LAD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of the patterns on LSD or AL-LAD.&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Mushrooms&amp;diff=2225</id>
		<title>Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Mushrooms&amp;diff=2225"/>
		<updated>2014-02-21T04:13:30Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Classification: Psychedelic tryptamine&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Psilocybin#History&lt;br /&gt;
&lt;br /&gt;
== Dosage == &lt;br /&gt;
&lt;br /&gt;
This is the dose range for dry Psilocybe Cubensis. Fresh mushrooms are 9/10ths water by weight, and require 10 times the dose.&lt;br /&gt;
&lt;br /&gt;
For other types of psilocybes, see: http://www.erowid.org/plants/mushrooms/mushrooms_info4.shtml&lt;br /&gt;
&lt;br /&gt;
=== Oral ===&lt;br /&gt;
&lt;br /&gt;
Duration: 4-8 hours&lt;br /&gt;
&lt;br /&gt;
Low dose: 1-2 grams&lt;br /&gt;
&lt;br /&gt;
Medium (typical) dose: 2-4 grams&lt;br /&gt;
&lt;br /&gt;
High dose: &amp;gt;4 grams&lt;br /&gt;
&lt;br /&gt;
=== Lemon Tek ===&lt;br /&gt;
&lt;br /&gt;
This will greatly increase intensity, but lower the duration. The comedown is abrupt, yet gentle. Do not expect enough time for introspection.&lt;br /&gt;
&lt;br /&gt;
Grind the mushrooms to a fine powder, then add them to an acidic solution (e.g. 1 tbps lemon juice, 8oz water), and drink on an empty stomach.&lt;br /&gt;
&lt;br /&gt;
=== Smoked === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
===  Insufflated === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
===  Injected === &lt;br /&gt;
&lt;br /&gt;
Not a viable ROA.&lt;br /&gt;
&lt;br /&gt;
== Effects == &lt;br /&gt;
&lt;br /&gt;
This is a list of common, possible effects. It is unlikely that you will experience all of them, and effects are highly dependent on environment.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
Psilocybin tends to induce more introspection than other psychedelics.&lt;br /&gt;
&lt;br /&gt;
=== Positive === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* mood lift, euphoria&lt;br /&gt;
* increased giggling and laughing&lt;br /&gt;
* creative, philosophical or deep thinking : ideas flow more easily&lt;br /&gt;
* boring tasks or entertainment can become more interesting or funny&lt;br /&gt;
* sensation of insight&lt;br /&gt;
* life-changing spiritual experience&lt;br /&gt;
* intense feelings of wonder&lt;br /&gt;
* paradoxical feeling of a normalcy and deep alteration of psyche&lt;br /&gt;
* may interrupt cluster sequences in those suffering from cluster headaches [ Cluster Headache Treatment ]&lt;br /&gt;
&lt;br /&gt;
=== Neutral === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* feeling more emotionally sensitive&lt;br /&gt;
* general change in consciousness (as with many psychoactives)&lt;br /&gt;
* time perception alteration [ Wittmann 2006 ]&lt;br /&gt;
* time seems to pass more slowly (minutes seem to take hours)&lt;br /&gt;
* sensitivity to light; lights seem brighter&lt;br /&gt;
* starring and rainbow patterns around pinpoint lights&lt;br /&gt;
* increased detection of motion in peripheral vision&lt;br /&gt;
* open and closed-eye visuals (common at medium or stronger dose)&lt;br /&gt;
* sleepiness, lethargy&lt;br /&gt;
* pupil dilation&lt;br /&gt;
* sensation of energy or buzzing in the nevous system/peripheral limbs&lt;br /&gt;
* memories come to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Negative === &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* intense feelings of fear&lt;br /&gt;
* headache, usually as effects wear off, sometimes beginning the next day, lasting for up to 24 hours&lt;br /&gt;
* nausea, gas, gastrointestinal discomfort, especially when mushrooms are eaten raw and/or dry&lt;br /&gt;
* mild to severe anxiety&lt;br /&gt;
* dizziness, confusion&lt;br /&gt;
* lightheadedness or fainting (in cases of lowered blood pressure)&lt;br /&gt;
* can precipitate or exacerbate latent or existing mental disorders&lt;br /&gt;
* working memory disruption (reduced ability to do tasks requiring current remembering and attention) [ Wittmann 2006 ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== After effects ===&lt;br /&gt;
&lt;br /&gt;
* Hangover - rare&lt;br /&gt;
&lt;br /&gt;
* Afterglow - common&lt;br /&gt;
&lt;br /&gt;
* Long term effects include &lt;br /&gt;
&lt;br /&gt;
== Harm Reduction ==&lt;br /&gt;
&lt;br /&gt;
* Avoid driving and operating heavy machinery. You may feel &amp;quot;ok&amp;quot;, but your judgement is highly impaired.&lt;br /&gt;
&lt;br /&gt;
* Recommended time (pauses) between using the substance is one month. More frequent use requires higher doses.&lt;br /&gt;
&lt;br /&gt;
* Low addiction potential&lt;br /&gt;
&lt;br /&gt;
* There have been no documented deaths from consumption of psilocybin mushrooms.&lt;br /&gt;
&lt;br /&gt;
* As with all psychedelics, mushrooms can trigger latent psychological problems. If you are bipolar, schizophrenic, or show any signs of psychosis, avoid psychedelics entirely.&lt;br /&gt;
&lt;br /&gt;
== Chemistry and Pharmacology == &lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Psilocybin#Physiology&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&lt;br /&gt;
== Images == &lt;br /&gt;
&lt;br /&gt;
[[File:shrrom.jpg]]&lt;br /&gt;
[[File:ShroomFX.png|700px|an example of mushroom visuals]]&lt;br /&gt;
&lt;br /&gt;
== Legality == &lt;br /&gt;
&lt;br /&gt;
Illegal in most countries.&lt;br /&gt;
[[Category:Psychedelic]]&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=File:ShroomFX.png&amp;diff=2224</id>
		<title>File:ShroomFX.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=File:ShroomFX.png&amp;diff=2224"/>
		<updated>2014-02-21T04:10:49Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: ArnoldLayne&amp;#039;s interpretation of mushroom visual hallucinations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArnoldLayne&#039;s interpretation of mushroom visual hallucinations.&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
	</entry>
	<entry>
		<id>https://wiki.tripsit.me/index.php?title=Dissociatives&amp;diff=2209</id>
		<title>Dissociatives</title>
		<link rel="alternate" type="text/html" href="https://wiki.tripsit.me/index.php?title=Dissociatives&amp;diff=2209"/>
		<updated>2014-02-19T22:17:32Z</updated>

		<summary type="html">&lt;p&gt;ArnoldLayne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ketaminedxomxepcp.png|200px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Dissociatives&#039;&#039;&#039; are a class of [[hallucinogen]] which reduce or block signals to the conscious mind from other parts of the brain. In comparison to [[psychedelics]] and [[deliriants]], they are a very new class of hallucinogen, with the first classical dissociative being synthesized in 1926 (PCP). They offer a trip that is characterized by dissociation and bizarre feelings of detachment from reality, with anaesthetic-like effects and dream-like states.&lt;br /&gt;
&lt;br /&gt;
This guide is in reference to all of the classical Dissociatives, or more specifically, [[Ketamine]], [[MXE]], [[DXM]], [[PCP]] and [[3-MeO-PCP]]. This list excludes [[Nitrous Oxide]], which feels completely a-typical in comparison. &lt;br /&gt;
&lt;br /&gt;
It’s worth noting that Dissociatives can be addictive and bad for your health with regular long term usage, so you’ll need to do some independent research before trying these. Although these hallucinations are completely different to anything found with psychedelics, they should not be underestimated, and allow you to go equally as &amp;quot;deep&amp;quot; in a completely different mental landscape. However, they are not nearly as powerful when it comes to introspection and resolving personal problems.&lt;br /&gt;
&lt;br /&gt;
All of the classical Dissociatives are pharmacologically categorized as [[NMDA receptor]] antagonists, which are a class of anaesthetics that work to antagonize, or inhibit the action of, the N-methyl d-aspartate receptor (NMDAR). The NMDA receptor is a receptor that allows for the transfer of electrical signals between neurons in the brain and in the spinal column. These receptors are located at the end of dendrites on a neuron cell. The dendrites send messages to other neurons through these, but when a drug that blocks the NMDA activity is taken, they are partially or entirely blocked, decreasing the brains ability to transfer information across itself. Disconnecting the neurons and causing feelings of extreme dissociation or detachment, leading onto hallucinatory states. Causing states of moderate to extreme dissociation in the user as the subconscious brain begins to fill in these sensory gaps with entirely imagined hallucinations and dreamlike states.&lt;br /&gt;
&lt;br /&gt;
== Dissociation and detachment ==&lt;br /&gt;
[[File:RWY72.jpg|200px|thumb|right]]&lt;br /&gt;
Feelings of detachment are the most noticeable component of a dissociative trip. Which is entirely triggered by the blocking of NMDA receptors. &lt;br /&gt;
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At lower states of dissociation this essentially feels like an obvious but still difficult to pinpoint feeling of detachment from the external environment and body. The greatest analogy to depict this is that if we look at the world through a window during our day to day lives, when a person becomes dissociated they are standing increasingly further back from this window proportionally to the dosage consumed. Creating a feeling of being mentally withdrawn from the environment, allowing people to look at their lives from an almost third person perspective and analyse it without bias, surprisingly resulting in an enjoyable state of deep introspection and a profound drunkenness. These states are often described by people as:&lt;br /&gt;
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*Feeling generally separate from the external world.&lt;br /&gt;
*Feeling physically and mentally autonomous.&lt;br /&gt;
*Feeling as though life is being watched through a screen.&lt;br /&gt;
*Feeling as though life is a film or a dream.&lt;br /&gt;
*Feeling as though you are physically further from the external world.&lt;br /&gt;
*Feeling as though you are looking through somebody else’s eyes.&lt;br /&gt;
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States of dissociation and detachment increase proportionally to dosage until they become completely detached from the external environment and eventually their own bodies causing them to slip into the famous dissociative hole. &lt;br /&gt;
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A process which can be broken down into 4 distinct levels of increasing intensity.&lt;br /&gt;
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1. &#039;&#039;&#039;partial detachment.&#039;&#039;&#039; &lt;br /&gt;
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Feelings of surrealness and general detachment from the external environment. As described in detail above.&lt;br /&gt;
detachment from environment. &lt;br /&gt;
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As the detachment increases the environment becomes physically further away in distance and increasingly disconnected from a persons sensory perception. Blurred vision sets in while anaesthetic like effects and tactile numbness begin to take place. At this point motor control and balance become moderately to completely suppressed in a way that is proportional to dosage. In terms of sound, hearing also seems to become muffled and distant.&lt;br /&gt;
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2. &#039;&#039;&#039;detachment from body.&#039;&#039;&#039; &lt;br /&gt;
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Complete disconnection from body. It is here where the tripper finds themselves out of their body having slipped into a what can only be described as a hallucinatory hole or an empty void.&lt;br /&gt;
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3. &#039;&#039;&#039;detachment from mind and sense of self.&#039;&#039;&#039; &lt;br /&gt;
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The final level of dissociation and detachment is complete disconnection from a persons mind and sense of self resulting in ego death. Giving the profound experience that there is no longer an “I” experiencing the intensity of the trip any more, there is just the trip as it is and by itself.&lt;br /&gt;
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In terms of the thought patterns and general mental processes, dissociative ego death is very similar to its psychedelic equivalent in a number of ways. Characterized by an extreme loss or failure of a person’s short term memory. This means that a person who is experiencing ego death cannot hold onto the memory of where they are and what they are doing for more than a second or two, instantly forgetting everything as soon as it happens to them. Long term memory however seems to remain mostly in tact, with people usually capable of remembering things like who they are and what they are unless they are experiencing ego death at a particularly high level.&lt;br /&gt;
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== Double vision == &lt;br /&gt;
[[File:Tumblr_mfv8dhHwqV1r7wwr6o1_1280.jpg|200px|thumb|right]]&lt;br /&gt;
As a person begins to become disconnected and detached from their external environment. The visual field not only becomes blurred and indistinct but completely doubled onto itself as well. This feels as if you are seeing out of both of your eyes at once with the two images no longer being spliced and merged together into a unified whole. Forcing people to close one of their eyes if they want to perform any task which requires fine vision or reading.&lt;br /&gt;
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== Perspective distortions ==&lt;br /&gt;
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Another very common mental component of a classic dissociative trip is one of a profound shift in perspective; this generally consists of drastic changes in the size and distance attributed either to a person’s body or their external environment.&lt;br /&gt;
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Feelings of suddenly having an impossibly giant or tiny body are very common and can be quite an incredible experience. This feeling is already known by the scientific literature as “Alice in Wonderland Syndrome”. It is known as a temporary condition often associated with migraines, brain tumors, and of course the use of psychoactive drugs. With dissociatives at least it can also be more specifically attributed to the room around you or certain body parts. For example feelings of having a huge head or tiny limbs are quite common. This specific mental component has limitless potential in terms of size and the feeling of being simultaneously huge and tiny or having a body that feels larger than the entire universe is not unheard of.&lt;br /&gt;
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Perspective distortions can also affect distance, making specific objects or the entire external environment seem physically closer or further away.&lt;br /&gt;
Another common manifestation of this effect is changes in noise volume, making sounds seem extremely quiet or extremely loud.&lt;br /&gt;
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== Scenery slicing == &lt;br /&gt;
[[File:slice.jpg|200px|thumb|right]]&lt;br /&gt;
Scenery slicing is a fairly uncommon visual but appears across multiple people and regularly enough to make it worth mentioning. This effect usually happens spontaneously with no obvious trigger and makes the external environment appear as if it has been cut remarkably cleanly into separate slices with a razor blade  Which then slide across each other in separate directions causing the visual field to split apart into sections.&lt;br /&gt;
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== Closed eye visuals == &lt;br /&gt;
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Visuals are an effect triggered by Dissociatives that can be described as the sensation of a person’s field of closed eye vision being partially or completely encompassed by shifting geometric patterns, shapes, structures and colour. Whilst LSD and Mushrooms merely display visuals on a veil in front of your visual field with no sense of particular size attributed them. Dissociatives take you directly into the center of them, as if they are surrounding you. They also have a sense of physical size attributed to them.&lt;br /&gt;
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Dissociative visuals are more simplistic and less intricate  than psychedelic visuals. They tend to be darker and slower in terms of how fast they change, only displaying themselves when the tripper has their eyes closed. Simply put, the visuals are more solid and realistic than psychedelic visuals with an actual sense of physical size and 3-Dimensional depth but never quite as detailed or complex.&lt;br /&gt;
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== Spaces and holes ==&lt;br /&gt;
The spaces and holes encountered on Dissociatives are something that is experienced once the detachment has reached level 3. When you have finally become completely disconnected from your physical body. Causing you to undergo an out of body experience and be pulled into a place that feels as if it is outside of reality. &lt;br /&gt;
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A place that is commonly referenced to by the dissociative community as a hole. With drug specific manifestations of this state being known as “the K-hole” for Ketamine and the “M-hole” for MXE. Commonly described as a complete loss of bodily awareness and sensations of floating or falling through a dark and infinite void over great physical distances. Often done on what feels like some sort of invisible rail. A feeling that is interpreted by many people as flying through space or the night sky. With many trippers stating that they feel as though their perceptions are located so deep inside the mind that the real world seems so distant that it might as well not exist. &lt;br /&gt;
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In terms of its appearance, a typical dissociative hole is usually completely dark with occasional clouds of slow moving amorphous colour clouds in the background. At their lowest level they are completely empty, but as dosage is increased they are accompanied by and filled with a wide variety of elaborate and complex structures which are described in detail below.&lt;br /&gt;
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== Hallucinatory structures ==&lt;br /&gt;
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Dissociative induced hallucinatory structures are the only feature found within what would otherwise be completely empty spaces and holes. They can generally be described as 3-Dimensional and monolithic shapes or structures of infinite variety and size that float above, below or in front of you as they gradually zoom, rotate or pan into focus and become unveiled before your eyes at a slow pace. These structures can take any static comprehensible shape possible but can commonly be experienced as vast and giant pillars, columns, blocks, teardrops, wheels and pyramids. Often fractal in nature and capable of being manifested in any variety of colours but usually following darker themes and tones. In terms of the materials that they appear to be comprised of and the complexity of detail in which they are perceived in, dissociative structures can be broken into 4 basic levels.&lt;br /&gt;
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&#039;&#039;&#039;1. 2-Dimensional Structures.&#039;&#039;&#039;&lt;br /&gt;
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The most basic level of structural complexity confines it’s geometry to strictly 2-Dimensional shapes. These shapes are usually very flat and dark in their colour and often “felt” instead of seen in a way that cannot be described adequately to the uninitiated. In terms of their size, these structures take up the entirety of a persons visual field but do not appear to have any particular size attributed to them.&lt;br /&gt;
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&#039;&#039;&#039;2. Partially defined 3-Dimensional Structures.&#039;&#039;&#039;&lt;br /&gt;
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Above this the structures become better defined and 3-Dimensional in shape with basic detail in their lighting and shadow. Appearing to be made of semi transparent condensed colour or solidified shimmering visuals that are seen as ill defined, soft and out of focus around their edges. In terms of size, these structures appear to be extremely large, stretching out across hundreds and hundreds of metres.&lt;br /&gt;
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&#039;&#039;&#039;3. Fully defined 3-Dimensional Structures.&#039;&#039;&#039;&lt;br /&gt;
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Once hallucinatory structures reach their third level of complexity they become fully defined in their shape, edges, lighting, shadow and detail. Often appearing to be made of solid and dense realistic materials such as stone and metal. They are capable of being thousands of miles across themselves and extremely complex in form.&lt;br /&gt;
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&#039;&#039;&#039;4. Self transforming mechanistic structural universes.&#039;&#039;&#039;&lt;br /&gt;
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As dosage increases, the detail continues to complexify proportionally until the sensation of seeing the entire universe condensed into an infinitely vast and intricate self transforming machine structure becomes present. Accompanied by the sudden realization that you are the structure that you are staring down upon and that the structure is also you. In terms of its appearance, this state is extremely hard to describe. The structure can take any form but usually appears to be a consistently shaped machine-like structures or clouds that are infinite in size and felt at every point of detail across themselves. This is immediately interpreted through some sort of innate instinct as “the universe” or at least, “everything” by everybody who undergoes the experience.&lt;br /&gt;
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Structures typically last anywhere from 30 seconds to several minutes before the person slips back into reality or into the presence of another structure. There are three different methods through which these hallucinatory structures are shifted between.&lt;br /&gt;
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*&#039;&#039;&#039;Structural Transformations&#039;&#039;&#039; - structures can switch between each other by morphing around you in a static, comprehensible way. Something that usually unfolds in front of you in a rather slow, step by step morphing process.&lt;br /&gt;
*&#039;&#039;&#039;Structural Panning&#039;&#039;&#039; - structures can switch between each other by remaining completely static in their shape but simply panning out of view until they are no longer within your field of vision. It’s from here that another structure usually comes into view from behind your physical body within a few seconds to a couple of minutes. Allowing the cycle of continuous spontaneous structures to go on undisturbed.&lt;br /&gt;
*&#039;&#039;&#039;Travelling over great distances&#039;&#039;&#039; - The third method of transitioning is experienced when the structures appear to be stuck in place whilst you are floating silently between them over what feels like a huge and physical distance. This is often done on an invisible rail through the vast and infinite dissociative hole. A feeling that is interpreted by many people as flying through space or the night sky.&lt;br /&gt;
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== Hallucinatory states == &lt;br /&gt;
Hallucinations and scenarios are only possible during very high dose trips and an intensely realistic component of the Dissociative experience. They could be anything but generally fall under common archetypes such as contact with autonomous entities, imagined landscapes, alternate dimensions, replayed memories and situations that seem so unlike anything previously experienced that they are in all probability, untranslatable into English. Starting out by following a feeling of detachment from the hallucination itself, for example watching autonomous people and entities going about their daily business oblivious to your existence, playing out as if it were a film. At higher doses of hallucinatory states they become increasingly involved, accessing distant memories from your past is also completely possible. Replayed memories can feel like weeks and weeks of real time hallucinations and are perfect in every detail.&lt;br /&gt;
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In comparison to psychedelics they are more solid and not made of a closed eye visual based material. The solidity and detachment from these scenarios is what separates them in my opinion from any entity contact or hallucinations experienced on drugs such as Mushrooms or LSD.&lt;br /&gt;
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== Images == &lt;br /&gt;
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== Legal == &lt;br /&gt;
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== Health issues ==&lt;/div&gt;</summary>
		<author><name>ArnoldLayne</name></author>
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